Results 101 to 110 of about 82,770 (295)

Recent Advances in Laser‐Induced Graphene‐Based Gas Sensors: From Sensing Mechanisms to Biomedical Applications

open access: yesAdvanced Science, EarlyView.
Laser‐induced graphene (LIG) provides a scalable, laser‐direct‐written route to porous graphene architecture with tunable chemistry and defect density. Through heterojunction engineering, catalytic functionalization, and intrinsic self‐heating, LIG achieves highly sensitive and selective detection of NOX, NH3, H2, and humidity, supporting next ...
Md Abu Sayeed Biswas   +6 more
wiley   +1 more source

Internet of Things (IoT) for Seamless Virtual Reality Space: Challenges and Perspectives

open access: yesIEEE Access, 2018
This paper addresses a novel virtual reality (VR) system that is based on the real world in which we live. The ultimate goal is to implement it as though a VR user freely exists in a place. To this end, it is most important to reconstruct a VR space that
Dongho You   +3 more
doaj   +1 more source

Seedless One‐Pot Synthesis of Colloidal InAs Quantum Dots Enabling a High‐Accuracy Photoplethysmography Oximeter

open access: yesAdvanced Science, EarlyView.
A real‐time, non‐contact photoplethysmography (PPG) system based on InAs colloidal quantum dots (CQDs) synthesized via a seedless injection synthesis is demonstrated. The measured oxygen saturation shows considerable agreement with commercial PPG devices.
Beom Kwan Kim   +8 more
wiley   +1 more source

Ferroelectric Devices for In‐Memory and In‐Sensor Computing

open access: yesAdvanced Science, EarlyView.
Inspired by biological systems, in‐memory and in‐sensor computing overcome von Neumann bottlenecks. Ferroelectric devices can mimic synaptic functions and sense stimuli like light or force, therefore are ideal for these paradigms. This review introduces the ferroelectric devices applied for in‐memory and in‐sensor computing, covering their structures ...
Hong Fang   +5 more
wiley   +1 more source

Advances and Perspectives in Graphene‐Based Quantum Dots Enabled Neuromorphic Devices

open access: yesAdvanced Science, EarlyView.
Graphene‐based QDs are zero‐dimensional carbon nanomaterials with pronounced quantum confinement and tunable electronic structures. Herein, we summarize their synthesis strategies and functionalization methods, and highlight their functional roles and operating mechanisms in devices, as well as recent advances in neuromorphic electronics. We anticipate
Yulin Zhen   +9 more
wiley   +1 more source

L’impact de l’influence sociale sur l’intention d’usage des objets connectés pour le sport

open access: yesRevue Française des Sciences de l’Information et de la Communication, 2019
The technology of the internet of Things (IoT) aims to make the physical objects around us connected to make a users’ life easier. The intended use of these connected things for sport is influenced by several factors, we have taken the most determining ...
Khalid Samhale, Richard Ladwein
doaj   +1 more source

Concurrent Terahertz Spin Excitations and Phase Shift Control in Fe4Nb2O9: A Material for Synergizing Computation and Communication Technologies

open access: yesAdvanced Science, EarlyView.
A multifunctional terahertz (THz) platform is demonstrated, in a model material Fe4Nb2O9, exhibiting a large intrinsic THz phase shift alongside distinct THz magnon excitations in its antiferromagnetic phase. This coexistence of phase modulation and spin dynamics offers a promising pathway toward integrated THz communication and magnonic computation ...
Brijesh Singh Mehra   +10 more
wiley   +1 more source

Blockchain-Based Authorization Mechanism for Educational Social Internet of Things

open access: yesIEEE Access
The Social Internet of Things (SIoT) paradigm has been integrated in the education domain to enable educational IoT devices to establish social relationships and exchange academic services.
Olfa Dallel   +2 more
doaj   +1 more source

Web of things: Description, discovery and integration

open access: yes, 2011
The vision for the "Web of Things" (WoT) aims at bringing physical objects of the world into the World Wide Web. The Web is constantly evolving and has changed over the last couple of decades and the changes have spurted new areas of growth.
., S.   +11 more
core   +1 more source

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