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A general discussion of the creation and animation of characters in computer animation. This section includes principles of traditional character animation techniques, such as those developed by the Disney animators, and also human modelling.
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The pre-production phase in the making of Iranian full-length animated films 1979-2012 [PDF]
As the pre-production phase is a vital process in feature-length animation filmmaking, this study focuses on the arrangement of this phase in Iranian animation film projects. They are Mouse and Cat, Tak Taz, Namaki & The Giant, The Sun of Egypt, Jamshid &
Amir Shahkarami, Sayed Najmedin
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L'éducation populaire est un apprentissage collectif à la compétence diagnostique, à l'argumentation rationnelle, à la réflexion critique sur la participation citoyenne pour que chacun puisse conscientiser son expérience sociale. Les animateurs socioculturels sont des généralistes de la relation pour dialoguer et de l'association pour agir ensemble ...
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THE PROCESS OF INSTITUTIONALIZATION OF ANIMAL ACTIVISM AS A SOCIOCULTURAL PRACTICE IN UKRAINE
I. A. Skliarova, O. O. Fedorenko
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Los problemas de salud humana relacionados con los animales han sido abordados tradicionalmente desde la epidemiología clásica, sustento de las acciones de salud pública orientadas hacia la vigilancia y el control, los aspectos biomédicos y la promoción de cambios en el comportamiento individual para evitar lo que la disciplina considera riesgo. Aunque
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This paper aims to examine the role and possibilities of tourism and leisure in education, rehabilitation and promotion of cultural heritage in rural São Paulo historic farms, as one of the modalities of sociocultural animation. This process was conducted based on the methodology of oral history where the heritage is explored as an educational tourist ...
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Representation of Japanese Sociocultural Elements in the Anime Series Attack on Titan
Hafiz Aziz Ahmad, Nada Faradilla
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The enhancement of heritage in sociocultural animation using a computer application
2017 International Symposium on Computers in Education (SIIE), 2017The enhancement of historical heritage with the aid of new technologies is currently a practice to be taken into account by future professionals of socio-cultural animation. In the 2nd year of the degree in Sociocultural Animation of the Higher School of Education of Lisbon, the curricular unit Historical, Artistic and Cultural Heritage proposes, as an
Ruben Ribeiro +5 more
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Sociocultural Animation, as a concept that unites different themes and proposals, is the starting point for reflections on the diversity of educational, social, and territorial contexts between countries. Among the paths and understandings found in the experiences of Ibero-American professionals and studies, this qualitative research, carried out using
David Pérez-Jorge
exaly +2 more sources
David Pérez-Jorge
exaly +2 more sources

