Results 1 to 10 of about 17,450 (205)

3D garment fit on solid and soft digital avatars – preliminary results

open access: yesCommunications in Development and Assembling of Textile Products, 2022
For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body.
Elena Brake   +2 more
doaj   +9 more sources

Triggering Weight Management Using Digital Avatars: Prospective Cohort Study

open access: yesInteractive Journal of Medical Research, 2023
BackgroundThere is evidence that showing motivated people with a less-than-ideal BMI (>25 kg/m2) digital and personalized images of their future selves with reduced body weight will likely trigger them to achieve that new body ...
Moyez Jiwa   +2 more
doaj   +2 more sources

Tactile Avatar: Tactile Sensing System Mimicking Human Tactile Cognition

open access: yesAdvanced Science, 2021
As a surrogate for human tactile cognition, an artificial tactile perception and cognition system are proposed to produce smooth/soft and rough tactile sensations by its user's tactile feeling; and named this system as “tactile avatar”.
Kyungsoo Kim   +8 more
doaj   +1 more source

Timing and correction of stepping movements with a virtual reality avatar [PDF]

open access: yes, 2020
Research into the ability to coordinate one’s movements with external cues has focussed on the use of simple rhythmic, auditory and visual stimuli, or interpersonal coordination with another person.
Ahmed, Imran   +5 more
core   +1 more source

Embodied in a metaverse: "anatomia" and "body parts" [PDF]

open access: yes, 2010
In this paper, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be ...
Ayiter, Elif
core   +1 more source

Body parts [PDF]

open access: yes, 2010
In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site ...
Ayiter, Elif
core   +1 more source

Moveable worlds/digital scenographies [PDF]

open access: yes, 2010
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ Intellect Ltd 2010.The mixed reality choreographic installation UKIYO explored in this article reflects an interest in scenographic ...
Birringer Johannes, Johannes Birringer
core   +1 more source

Bayesian Modeling of a Human MMORPG Player [PDF]

open access: yes, 2010
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft).
Bessiere, Pierre, Synnaeve, Gabriel
core   +4 more sources

Detection of Deception in a Virtual World [PDF]

open access: yes, 2013
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B
core   +3 more sources

Natural User Interface for Education in Virtual Environments [PDF]

open access: yes, 2016
Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be.
Stavrev, Stefan
core   +1 more source

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