Results 71 to 80 of about 40,270,266 (206)
Environmental, Social, and Governance Information Disclosure: Who Discloses Wins?
ABSTRACT As Environmental, Social, and Governance (ESG) Information Disclosure (ESG‐ID) transitions from voluntary to mandatory disclosure, its drivers and impacts have become focal points of discussion. Existing research, however, lacks integration, which, in turn, has led to fragmented theoretical and practical insights.
Siqi Wang +3 more
wiley +1 more source
Chalcogen‐based compounds are explored as versatile tools to enhance the stability and performance of halide perovskites. Their roles in defect passivation, ion migration suppression, and interface engineering are analyzed, along with impacts on device efficiency.
Atanu Jana +4 more
wiley +1 more source
he Metaverse is an Internet-based, computer-created and socially connected networking space of three-dimensional virtual-reality worlds. In this keynote, the concept of the Metaverse is introduced, with a hybrid framework and paradigm for communication ...
Li, Shuliang
core
Creating avatar from a photograph
The internet has resulted in an increase in number of shared virtual reality spaces, allowing individuals to interact in the virtual world with an avatar, which is an image representation of themselves.
Low, Shao Jing
core
NaCl‐incorporated alginate/polyacrylamide tough hydrogels are prepared through a facile one‐pot strategy that enables direct ion incorporation during network formation. Compared with conventional soaking, this approach reduces diffusion‐limited ion gradients and provides a more spatially consistent ion distribution.
Taeuk Eom +6 more
wiley +1 more source
Avatar Designs are in the Eye of the Beholder: About Identifying Preferred Avatar Designs in Digital Learning - Research in Progress [PDF]
Gamification focuses on using game-like elements in non- entertainment-based contexts. An example for a game element is an avatar. Although lots of research has focused on analyzing avatars in gamification, little is known about which kind of avatar ...
Schöbel, Sofia, Janson, Andreas
core
ABSTRACT This paper explores how innovation is organised as a new commons within place‐based experimental settings characterised by institutional plurality. Drawing on scholarship on commons, commoning, and transformative innovation, we approach innovation as a collectively produced resource whose organisation becomes complex in contexts where market ...
Giulia Rossi +2 more
wiley +1 more source
Recently, the use of digital technologies, such as avatars and virtual reality, has been increasingly explored to address university students’ mental health issues.
Xin Kang +44 more
core +1 more source
AVATAR||Presents the artist\u27s personal experience and background for the artist\u27s thesis exhibit, the artist\u27s work of previous quarters at RIT, influential artists, and the philosophy behind the artist\u27s use of ...
Kirchhoff, Sean
core
Abstract Patient partnership in health education promotes collaborative and humanistic care. In pharmacy education, however, this approach remains uncommon. We aimed to co‐construct and assess a teaching session on pain management and dispensing refusal, involving patients as full partners. A participatory approach was used.
Marc‐Antoine Luc +2 more
wiley +1 more source

