Results 231 to 240 of about 181,912 (296)

Phong‐Rodrigues Extrinsic Vector‐Field Processing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce a new extrinsic discretization of tangent vector fields on triangle meshes that is continuous, with bounded derivatives that are continuous almost everywhere, supporting pointwise evaluation and integration of differential operators.
Hongyi Liu   +4 more
wiley   +1 more source

Progressive Convex Hull Simplification

open access: yesComputer Graphics Forum, EarlyView.
Abstract Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We consider the problem of conservatively simplifying a convex hull to a specified number of half‐spaces ...
Alec Jacobson
wiley   +1 more source

On Bending in the As‐Rigid‐As‐Possible Deformation Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The well‐established As‐Rigid‐As‐Possible (ARAP) energy has various forms. For surface deformation, commonly used energies contain an implicit bending penalty. We present a natural, continuous generalization that incorporates multiple ARAP versions with an implicit, user‐controllable bending penalty.
Ugo Finnendahl, Marc Alexa
wiley   +1 more source

Ricci Curvature Tensor-Based Volumetric Segmentation. [PDF]

open access: yesInt J Comput Vis
Huang J, Chen K, Alpers A, Lei N.
europepmc   +1 more source

Tangent Blow‐Ups for Processing Non‐Manifold Geometry

open access: yesComputer Graphics Forum, EarlyView.
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov   +3 more
wiley   +1 more source

FaceMamba: Geometry‐Aware Mamba for Efficient Speech‐Driven 3D Facial Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Speech‐driven 3D facial animation plays a pivotal role in immersive digital human applications. Recent works have explored Mamba‐based sequence modeling as an efficient alternative to Transformer, but they often suffer from limited cross‐modal alignment and insufficient control over fine‐grained facial deformations.
Yifan Ge   +5 more
wiley   +1 more source

A Splitting Architecture for Exact Reduced Coulomb Friction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song   +3 more
wiley   +1 more source

Reducing the replication time for structural estimations: A successful replication of “An Anatomy of International Trade” using GPU computing

open access: yesEconomic Inquiry, Volume 63, Issue 2, Page 424-440, April 2025.
Abstract Eaton, Kortum, and Kramarz (2011) (EKK) discovered empirical patterns from French manufacturing firms that a baseline firm heterogeneity model could not explain. The authors proposed and estimated a model that closely matches the patterns observed in French data.
Jiatong Zhong
wiley   +1 more source

Home - About - Disclaimer - Privacy