Results 281 to 290 of about 426,946 (324)
ABSTRACT Hip‐hop music and culture have existed for decades in the United States. Since the 1970s, five critical elements have been defined as parts of hip‐hop culture: the MC (oral), the DJ (aural), graffiti (visual), knowledge (mental), and breakdancing (physical).
Jesse R. Ford +2 more
wiley +1 more source
"<i>More fun than studying or reading a textbook</i>" - Perceptions of a boardgame intervention on toxicology education. [PDF]
Marks C +3 more
europepmc +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Use of personal storytelling in educational videos promotes student engagement and science identity in undergraduate biology courses. [PDF]
Molder AL +5 more
europepmc +1 more source
Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project
Fábio Sartori +3 more
openalex +1 more source
From Theory to Practice: Serious Game Education in Singapore and Canada. [PDF]
Kapralos B, Rai B.
europepmc +1 more source
Stories that bridge us: A mixed methods study to understand the impact of a hospital-wide storytelling event. [PDF]
Nardell MF +3 more
europepmc +1 more source

