Results 191 to 200 of about 5,364 (248)
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley +1 more source
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi +5 more
wiley +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an ℓ
Alec Jacobson
exaly +3 more sources
Virtual characters contribute strongly to the entire visuals of 3D animated films. However, designing believable characters remains a challenging task. Artists rely on stylization to increase appeal or expressivity, exaggerating or softening specific features.
Adrian Jarabo +2 more
exaly +5 more sources
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Volumetric appearance stylization with stylizing kernel prediction network
ACM Transactions on Graphics, 2021This paper aims to efficiently construct the volume of heterogeneous single-scattering albedo for a given medium that would lead to desired color appearance. We achieve this goal by formulating it as a volumetric style transfer problem in which an input 3D density volume is stylized using color features extracted from a reference 2D image.
Jie Guo 0001 +6 more
openaire +1 more source
Advances in 3D Neural Stylization: A Survey [PDF]
Modern artificial intelligence offers a novel and transformative approach to creating digital art across diverse styles and modalities like images, videos and 3D data, unleashing the power of creativity and revolutionizing the way that we perceive and ...
Yingshu Chen +2 more
exaly +3 more sources
The Visual Computer, 2008
Dendritic or branching structures are commonly seen in natural phenomena such as lightning, cracks, and vegetal growth. They are also often used for artistic or decorative purposes. We present a new procedural method for modeling dendritic structures based on a path planning approach.
Jeremy Long, David Mould
openaire +2 more sources
Dendritic or branching structures are commonly seen in natural phenomena such as lightning, cracks, and vegetal growth. They are also often used for artistic or decorative purposes. We present a new procedural method for modeling dendritic structures based on a path planning approach.
Jeremy Long, David Mould
openaire +2 more sources
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, 2007
While much research has focused on rendering physically-correct shadows, a "correct" shadow often exhibits unnecessary detail that distracts from the primary subject of the scene. Artists often prefer to have creative control over the rendered appearance of the shadow.
Christopher DeCoro +3 more
openaire +2 more sources
While much research has focused on rendering physically-correct shadows, a "correct" shadow often exhibits unnecessary detail that distracts from the primary subject of the scene. Artists often prefer to have creative control over the rendered appearance of the shadow.
Christopher DeCoro +3 more
openaire +2 more sources
ACM Transactions on Graphics, 2019
We introduce a new example-based approach to video stylization, with a focus on preserving the visual quality of the style, user controllability and applicability to arbitrary video. Our method gets as input one or more keyframes that the artist chooses to stylize with standard painting tools.
Ondrej Jamriska +7 more
openaire +2 more sources
We introduce a new example-based approach to video stylization, with a focus on preserving the visual quality of the style, user controllability and applicability to arbitrary video. Our method gets as input one or more keyframes that the artist chooses to stylize with standard painting tools.
Ondrej Jamriska +7 more
openaire +2 more sources

