Statistical Denoising of Transient Rendering
Abstract Transient rendering simulates light in motion, measuring the time of flight from the light source to the camera. However, the stochastic nature of Monte Carlo is aggravated in transient rendering, since samples are now spread along the temporal domain.
Oscar Pueyo‐Ciutad +2 more
wiley +1 more source
Surface albedo measurements and surface type classification from helicopter-based observations during MOSAiC. [PDF]
Sperzel TR +9 more
europepmc +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
PBR‐Inspired Controllable Diffusion for Image Generation
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue +3 more
wiley +1 more source
Decreasing surface albedo signifies a growing importance of clouds for Greenland Ice Sheet meltwater production. [PDF]
Ryan JC +6 more
europepmc +1 more source
A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen +2 more
wiley +1 more source
Impacts of burn severity on short-term postfire vegetation recovery, surface albedo, and land surface temperature in California ecoregions. [PDF]
Rother DE +3 more
europepmc +1 more source
TABI: Tight and Balanced Interactive Atlas Packing
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley +1 more source
Neural Local Inter‐reflection Modeling for Garment Fold Rendering
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son +4 more
wiley +1 more source
Surface Albedo and Temperature Models for Surface Energy Balance Fluxes and Evapotranspiration Using SEBAL and Landsat 8 over Cerrado-Pantanal, Brazil. [PDF]
Angelini LP +6 more
europepmc +1 more source

