Results 21 to 30 of about 320,765 (312)
Surface reconstruction by Voronoi filtering [PDF]
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Amenta, Nina, Bern, Marshall
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Reconstruction of a 2D layer of KBr on Ir(111) and electromechanical alteration by graphene
A novel reconstruction of a two-dimensional layer of KBr on an Ir(111) surface is observed by high-resolution noncontact atomic force microscopy and verified by density functional theory (DFT).
Zhao Liu +6 more
doaj +1 more source
Implicit meshes for surface reconstruction [PDF]
Deformable 3D models can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit surfaces are widely accepted because they are simple to deform and render, but fitting them involves minimizing a nondifferentiable distance function.
Slobodan Ilic, Pascal Fua
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Imposing temporal consistency on deep monocular body shape and pose estimation
Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior, and AR/VR interfaces.
Alexandra Zimmer +3 more
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Effect of Zn(TFSI)2 on the performance-aging time of perovskite solar cells
Hole transport layers (HTLs) are one of the essential layers of perovskite solar cells (PSCs). Generally, 2,2ʹ,7,7ʹ-Tetrakis [N,N-di(4-methoxyphenyl)amino]-9,9ʹ-spirobifluorene (spiro-MeOTAD) doped by lithium bis(trifluoromethanesulfonyl)imide (LiTFSI ...
Hyung-Joon Kim +3 more
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Temporal surface reconstruction [PDF]
An approach which allows an arbitrary structure estimation to be embedded into a recursive estimation process that incrementally improves a structure estimate with every new frame that becomes available is discussed. The approach is based on Bayesian estimation theory and the Kalman filter.
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Markerless Real-Time Garment Retexturing From Monocular 3D Reconstruction [PDF]
We present a fusion of augmented reality (AR) and virtual try on (VTO) that incorporates sparse 3D point recovery by exploiting distance constraints based on 2D point correspondences between a deformed texture in monocular video and a reference texture ...
George A. Cushen +3 more
core +1 more source
Nowadays, industrial robot applications are required to customize the manufacturing of diverse products to reduce both downtime and standoff variability. The two methods for robot programming are regularly implemented to carry out that goal.
Miguel Angel Funes-Lora +5 more
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Variational reconstruction using subdivision surfaces with continuous sharpness control
We present a variational method for subdivision surface reconstruction from a noisy dense mesh. A new set of subdivision rules with continuous sharpness control is introduced into Loop subdivision for better modeling subdivision surface features such as ...
Xiaoqun Wu +3 more
doaj +1 more source
3D moving object reconstruction by temporal accumulation [PDF]
Much progress has been made recently in the development of 3D acquisition technologies, which increased the availability of low-cost 3D sensors, such as the Microsoft Kinect.
Mark S. Nixon +5 more
core +1 more source

