Results 81 to 90 of about 2,403 (235)

Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates

open access: yesComputer Graphics Forum, EarlyView.
Abstract Correlation‐based rendering techniques continue to advance, and efficiently exploiting correlations between pixel estimates has become increasingly important. The deep combiner framework [BHHM20] allows us to fuse independent and correlated pixel estimates but focuses solely on spatial correlations.
W. Zhou, E. Hughes, T. Hachisuka
wiley   +1 more source

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

Multi-sensor observations and modeling of wave swash on a low-tide terrace beach

open access: yesScientific Reports
This study presents the first application of the non-hydrostatic CROCO model to simulate surf- and swash-zone hydrodynamics over a week-long field experiment, combining LiDAR, camera, and ADCP observations. This approach enables validation of cross-shore
Harold Diaz   +8 more
doaj   +1 more source

Measurement of Slipper Behavior in Swashplate-Type Axial Piston Pumps

open access: yesTribology Online
In swash plate type axial piston pumps, slipper/swash plate sliding surfaces is subject to high fluctuating load. Therefore, the slippers are required to provide stable operation and reduce losses due to sliding. The behavior of the slipper fluctuates in
Shigeyoshi Kawakita   +5 more
doaj   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Real-Time Gain Scheduling Controller for Axial Piston Pump Based on LPV Model

open access: yesActuators
This article is devoted to the design of a real-time gain scheduling (adaptive) proportional–integral (PI) controller for the displacement volume regulation of a swash plate-type axial piston pump.
Alexander Mitov   +2 more
doaj   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

CFD Simulation of the slipper dynamics during variable displacement operations in a swash-plate type axial piston pump

open access: yesInternational Journal of Thermofluids
This paper investigates the effects of the displacement variation in swash plate type axial piston pumps on the dynamics of a vented grooved slipper.
G. Muzzioli   +4 more
doaj   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

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