Results 281 to 290 of about 464,766 (365)
Unveiling the relationship between students' perceived teacher support and student engagement in EFL learning: the mediating role of self-efficacy. [PDF]
Liang J, Jiang AL, Jin Y.
europepmc +1 more source
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
Job stress, coping resources and teacher career satisfaction: a questionnaire survey based on China's "double reduction" policy. [PDF]
Ding B, Wang Y, Li F.
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Examining the impact of growth mindset and lifelong learning on teacher performance among university faculty: The mediating role of professional development. [PDF]
Luo Y, Bi Y, Wang L.
europepmc +1 more source
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
What makes teaching joyful? Unpacking the wellbeing-resilience-enjoyment chain in higher education faculty. [PDF]
Zhao Z, Yang D, Tsai PW.
europepmc +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source

