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The technical art of sea of thieves

ACM SIGGRAPH 2018 Talks, 2018
Sea of Thieves posed a unique challenge - developing a stylised, open world game in Unreal Engine 4, a demanding and contemporary game engine focused on photo-realistic rendering. Our game contains a large number of dynamic elements and is designed to run on hardware ranging from integrated GPUs on a laptop, to the most powerful modern gaming PCs. Over
Nigel Ang   +3 more
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The technical art of uncharted 4

ACM SIGGRAPH 2016 Talks, 2016
Rendering technology for Uncharted 4 underwent a major overhaul in order to fit the needs of the game and the power of the PlayStation 4. The design requirements specified a huge variety of locations and looks, with many one-off features for particular scenes.
Waylon Brinck   +2 more
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What Is Technical Art

Greg Penninck, Stuart Butler
exaly   +2 more sources

Art and Technical Progress

Transition, 1974
In 1907 in Picasso's 'Les Desmoiselles D'Avignon' the first forms directly derived from African art appeared in modern Western art. This was not the first time that forms derived from other societies had appeared in Western art. In fact the Greek classical forms which were idealised in painting and sculpture in the eighteenth century seem to have been ...
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Technical intelligence and the operational art

SPIE Proceedings, 2009
The scientific method applies to more than science or technology. It has application equally to processes of technical development, invention, innovation, communications, practical application and, ultimately, operations. Differences between the practice of pure science and the themes of effective operations exist only in terms of the ultimate ...
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