Social robot design preferences as reported by stakeholders. [PDF]
Green M, Dao D, Canning S, Moyle W.
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Dataset on mobile video game engagement, gamer experience, and behavioral intentions among Indonesian gamers in a transient educational hub using PLS-SEM. [PDF]
Chelindiva F, Megawati V, Laurence.
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Adoption of assistive technology in dementia care: a concept analysis for gerontological practice. [PDF]
Almazan J +8 more
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An examination of the psychological mechanisms underlying the social existence and cognitive investment of college students in an online learning environment. [PDF]
Shang X, Tang A.
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Transformer-based human-motion forecasting coupled with safe reinforcement learning for telepresence robot co-navigation. [PDF]
Mohamed HG +4 more
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The Robot at the Bedside: How Robotics Could Change the Future of Nursing Care. [PDF]
Congdon J.
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Editorial: Biomechanical and cognitive pattern assessment in human-machine collaborative tasks for industrial robotics. [PDF]
Mengarelli A +4 more
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Holographic Transmission for Real-time Education and Medical Care. [PDF]
Resende Caselato GC, Freeman WD.
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From "skype on wheels" to embodied telepresence: a holistic approach to improving the user experience of telepresence robots. [PDF]
Aguilar IA +4 more
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Short-form video, cognitive and mental health outcomes: a systematic review. [PDF]
Arouch S +3 more
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