Results 121 to 130 of about 184,782 (234)

Tackling saiga horn consumption in Singapore: From consumer insights to intervention co‐design

open access: yesPeople and Nature, EarlyView.
Abstract The illegal and unsustainable wildlife trade is a key driver of biodiversity loss, and reducing consumer demand is recognised as a critical step in addressing it. However, studies understanding the drivers of wildlife product consumption and identifying effective strategies to reduce it remain very limited.
Xiaotong Cai   +5 more
wiley   +1 more source

Artificial intelligence interaction is not equivalent to social interaction: Rethinking artificial intelligence‐mediated digital exposure in early childhood

open access: yesPediatric Investigation, EarlyView.
Artificial intelligence introduces a developmentally distinct form of digital exposure. As interaction complexity increases from passive media to AI‐based systems, cognitive engagement may increase, whereas opportunities for authentic human social interaction may decrease, highlighting the need for AI‐specific pediatric assessment frameworks.
Ayhan Çeri, Hüseyin Yılmaz
wiley   +1 more source

Intelligent design of network multimedia using big data and virtual Artificial Intelligence technology

open access: yesIET Networks, EarlyView., 2023
The topic discussed was the intelligent design of network multimedia using BD and virtual AI technology. First of all, the authors gave a brief overview of its relevant research background, and then comprehensively analysed the advantages and disadvantages of previous scholars' research on network multimedia.
Xin Zhang
wiley   +1 more source

Comparison of Capturing Children's Technology Use Using Wearable Camera and Fixed Room Video: Experimental Laboratory Study. [PDF]

open access: yesJMIR Pediatr Parent
Beynon A   +8 more
europepmc   +1 more source

Vuelvo a la televisión

open access: yes, 1962
"Este Artículo pertenece a la sección Televisión.
Marsillach, Adolfo, 1928-2002
core  

Effect of video‐based game therapy on activation of scapular muscles in children with thoracic hyperkyphosis

open access: yesPM&R, EarlyView.
Abstract Background Game‐based rehabilitation has been shown to support motor control and muscle activation in children; therefore, video‐based gaming may represent a promising rehabilitation approach for targeting scapular muscles. Objective To examine the effects of video‐based game therapy on scapular muscle activation, strength, and upper extremity
Kubra Kardes   +2 more
wiley   +1 more source

Evaluación de los requerimientos técnicos exigidos por la comisión nacional de televisión para autorizar la implementación de estaciones de televisión

open access: yes, 2007
A partir del Plan Técnico Nacional de Ordenamiento del Espectro Electromagnético para Televisión, se definió el Plan de Utilización de Frecuencias para el Servicio de Televisión Abierta de cubrimiento Nacional para los operadores de televisión ...
Baquero Torres, Yesid
core  

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