Results 141 to 150 of about 2,241 (297)

Training the morphological mindset: An educational framework for teaching morphological reasoning in the laboratory

open access: yesAnatomical Sciences Education, EarlyView.
The graphic summarizes the proposed shift from image recognition to morphological reasoning through an iterative process of observation, description, interpretation, integration, and questioning across anatomical, histological, and ultrastructural scales.
Katia Cortese
wiley   +1 more source

Contrafacta. Modes of Music Re-textualization in the Late Sixteenth and in the Seventeenth Century

open access: yes, 2020
The volume offers a reflection on the phenomenon of the re-textualization of vocal music in the 16th and 17th century. Its main object of investigation is the contrafactum, an intertextual artifact par excellence that is studied here from multiple points
Taschetti, Gabriele, Toffetti, Marina
core  

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Prospero, Rivista di Culture Anglo-Germaniche vol. X Atti del Convegno"La città come testo"“Introduzione” (pp.7-13 ) e cura della sezione monografica (Atti del convegno "La città come testo"), pp 1-233.

open access: yes, 2004
The journal issue comprises articles about the textualization of the city form medieval to contemporary literature in English and German ...
GEFTER WONDRICH, Roberta
core  

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Using Q‐methodology and the 3P model of learning to evaluate medicine and dentistry students' experiences with a blended anatomy laboratory design

open access: yesAnatomical Sciences Education, EarlyView.
Abstract In response to the COVID‐19 pandemic, the Faculty of Medicine and Health Sciences at McGill University initiated blended curriculum delivery for first‐year medicine and dentistry students in anatomy, combining limited hands‐on dissection with online laboratory‐adjacent activities using a 3D software application.
Jobanpreet Dhillon   +5 more
wiley   +1 more source

Textualizing Athens: the Eion Herms between history and neuroscience

open access: yes
This paper investigates the Herms of Eion with their inscribed epigrams, a fascinating document (ca. 477–476) which testifies to an early Athenian interest in textualization.
Manuela Giordano
core   +1 more source

Data, not documents: Moving beyond theories of information‐seeking behavior to advance data discovery

open access: yesJournal of the Association for Information Science and Technology, Volume 76, Issue 4, Page 649-664, April 2025.
Abstract Many theories of human information behavior (HIB) assume that information objects are in text document format. This paper argues four important HIB theories are insufficient for describing users' search strategies for data because of assumptions about the attributes of objects that users seek.
Anthony J. Million   +3 more
wiley   +1 more source

Home - About - Disclaimer - Privacy