Results 241 to 250 of about 2,816,696 (286)
Some of the next articles are maybe not open access.

Solid-Texture Synthesis: A Survey

IEEE Computer Graphics and Applications, 2010
Solid textures are an efficient way to compactly represent 3D objects' external and internal appearance, providing practical advantages over classic 2D texturing. Two main methods exist for synthesizing solid textures. Procedural methods obtain colors through functions that algorithmically encode the texture's appearance and structural properties ...
Pietroni N   +3 more
openaire   +4 more sources

Jigsaw Texture Synthesis

2007
Texture synthesis aims to seamlessly extend a sample texture. This can be achieved by reproducing the texture's recognisable patterns along with minimising the occurrences of undesirable image characteristics such as disjoint image features. Presently, patch-based methods have consistently produced the most impressive results.
Minh Tran, Amitava Datta
openaire   +2 more sources

Texture synthesis on surfaces

Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001
Many natural and man-made surface patterns are created by interactions between texture elements and surface geometry. We believe that the best way to create such patterns is to synthesize a texture directly on the surface of the model. Given a texture sample in the form of an image, we create a similar texture over an irregular mesh hierarchy that has ...
openaire   +2 more sources

Just‐in‐Time Texture Synthesis

Computer Graphics Forum, 2012
AbstractTexture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to texture surfaces. However, several problems remain in need of better solutions.
Lili Wang 0006   +3 more
openaire   +1 more source

Texture synthesis by L-systems

Image and Vision Computing, 1997
We present a method for texture synthesis based on the extended L-systems, called TSL-systems, which are defined as a combination of parametric, stochastic and MAP L-systems. A description of primitives and their spatial relationship is given in terms of TSL-systems. The representation of texture characteristics is hierarchical.
Min-Lu Dai, Kazumasa Ozawa
openaire   +2 more sources

Texture synthesis with Bussgang techniques

Proceedings., International Conference on Image Processing, 2002
A new technique for unsupervised texture synthesis by analysis is presented. It employs a stochastic model of textured fields based on white Gaussian fields passed through a nonlinear system composed of two linear filters connected by a hard limiter. The identification of the texture models is performed using a Bussgang blind deconvolution algorithm ...
A. Neri   +2 more
openaire   +2 more sources

Feature Analysis and Texture Synthesis

2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics, 2007
Most texture synthesis algorithms explicitly or implicitly adopt Markov random field or similar distribution as their basic model to guide the synthesis process. However, MRF-like models can 't handle textures well with large scale structure or unstable structure due to their inherent local and stable assumptions. To make improvement in this regard, we
Yuanting Gu, Enhua Wu
openaire   +2 more sources

Analysis-by-Synthesis Texture Reconstruction

2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission, 2012
Within the recent decade, reconstruction of real world scenes gained continuously more importance. For realistic reconstructions both, the geometry and the textures, are important. We present a general algorithm for reconstructing textures from an image sequence of flat patches, where the angle between the patch normal and the view direction of the ...
Florian Liefers   +2 more
openaire   +1 more source

TSL—A Texture Synthesis Language

The Visual Computer, 1988
TheTexture Synthesis Language (TSL) is a new high-level graphics language which provides tools for defining and generating regular and random (irregular) synthetic textures. The textures are used to fill in planar regions or can be mapped onto other surfaces.
openaire   +3 more sources

Leather texture synthesis and rendering

Computers & Graphics, 1994
Abstract A technique for simulating the surfaces of leather is described. It is based upon the random distribution of points over a 2D domain and subsequent triangulation. When illuminated using a simple lighting model, the resultant lighting variations have been shown to closely match those of real leather.
J. McCartney, B. K. Hinds, J. J. Zhang
openaire   +2 more sources

Home - About - Disclaimer - Privacy