Results 251 to 260 of about 2,816,696 (286)
Some of the next articles are maybe not open access.
Analysis and Synthesis of Structural Textures
2000With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) in human constructions can be parametrized with procedural textures. These textures offer a powerful alternative to traditional color textures, but they require the artist to ...
Laurent Lefebvre, Pierre Poulin
openaire +2 more sources
Data-Embeddable Texture Synthesis
2007Data hiding techniques onto images provide tools for protecting copyright or sending secret messages, and they are currently utilized as a simple input device of a cell phone by detecting a data embedded in an image with an equipped digital camera. This paper presents a method of synthesizing texture images for embedding arbitrary data by utilizing the
Hirofumi Otori, Shigeru Kuriyama
openaire +1 more source
Clustering and blending for texture synthesis
Pattern Recognition Letters, 2004We consider texture modeling techniques which are exemplar-based, i.e. techniques which use several example texture images to learn pixel arrangements. The motivation for these techniques is that the structure of a texture can be characterized by the spatial distribution of pixels in a neighborhood of the image or the multiresolution pyramid.
Jasvinder Singh, Kristin J. Dana
openaire +2 more sources
Near-Regular Texture Synthesis
2009This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textures cannot be successfully modelled using neither simple tiling nor using purely stochastic models.
Michal Haindl, Martin Hatka
openaire +1 more source
Sequential synthesis of natural textures
Computer Vision, Graphics, and Image Processing, 1985Abstract A new method for the generation of natural textures is presented. Using a priori-given second-order statistics (second-order spatial averages or autocorrelation parameters) of a natural texture field as input, a procedure is given to synthesize an artificial texture field in such a way that its second-order statistics are equal to the ...
André Gagalowicz, Song De Ma
openaire +2 more sources
An Improved Texture Synthesis Algorithm
2015In order to improve the speed of texture synthesis, we propose an improved synthesis algorithm according to the Image Quilting algorithm in this paper. In this algorithm, the L-overlap region is replaced by r-overlap region to reduce the amount of the pixels used to compute the error of Sum-of-Squared Differences SSD and to lower the calculation ...
Yuanyuan Pu +4 more
openaire +2 more sources
Feature-Based Texture Synthesis
2005We introduce a new method for texture synthesis on regular and irregular example textures. In this paper, an enhanced patch-based algorithm is proposed to select patches with the best structural similarity and to avoid discontinuity at the boundary of adjacent patches.
Tong-Yee Lee, Chung-Ren Yan
openaire +1 more source
Textures for realistic image synthesis
Computers & Graphics, 1985Abstract An important aspect in generating images of real materials and surfaces is the contribution of the visual effects of textures. This study presents methods for simulating a variety of different textures. Two general types of texture, geometric and spectral, are simulated. Geometric textures incorporate the irregularities and variations which
Richard J. Carey, Donald P. Greenberg
openaire +1 more source
Statistical Invariance for Texture Synthesis
IEEE Transactions on Visualization and Computer Graphics, 2012Estimating illumination and deformation fields on textures is essential for both analysis and application purposes. Traditional methods for such estimation usually require complicated and sometimes labor-intensive processing. In this paper, we propose a new perspective for this problem and suggest a novel statistical approach which is much simpler and ...
Xiaopei Liu +3 more
openaire +4 more sources
Texture synthesis: textons revisited
IEEE Transactions on Image Processing, 2006This paper introduces a technique for synthesizing natural textures, with emphasis on quasiperiodic and structural textures. Textures are assumed to be composed of three components, namely illumination, structure, and stochastic. The contribution of this work is that, in contrast to previous techniques, it proposes a joint approach for handling the ...
openaire +2 more sources

