Results 41 to 50 of about 2,058,469 (292)

Brain Functional Connectivity During First- and Third-Person Visual Imagery

open access: yesVision
The ability to adopt different perspectives, or vantage points, is fundamental to human cognition, affecting reasoning, memory, and imagery. While the first-person perspective allows individuals to experience a scene through their own eyes, the third ...
Ekaterina Pechenkova   +4 more
doaj   +1 more source

Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations

open access: yesFrontiers in Virtual Reality, 2021
Walking is a fundamental physical activity in humans. Various virtual walking systems have been developed using treadmill or leg-support devices. Using optic flow, foot vibrations simulating footsteps, and a walking avatar, we propose a virtual walking ...
Yusuke Matsuda   +4 more
doaj   +1 more source

How does the first-person perspective relate to the third-person perspective?

open access: yes, 2022
This article carefully explores the theoretical connection between first- and third-person perspectives.
openaire   +2 more sources

Face-to-face learning enhances the social transmission of information.

open access: yesPLoS ONE, 2022
Learning from others provides the foundation for culture and the advancement of knowledge. Learning a new visuospatial skill from others represents a specific challenge-overcoming differences in perspective so that we understand what someone is doing and
Ashley Ransom   +5 more
doaj   +1 more source

Perspective Reasoning and the Solution to the Sleeping Beauty Problem [PDF]

open access: yes, 2018
This paper proposes a new explanation for the paradoxes related to anthropic reasoning. Solutions to the Sleeping Beauty Problem and the Doomsday argument are discussed in detail.
Gao, Xianda
core   +1 more source

Mind-life continuity: a qualitative study of conscious experience [PDF]

open access: yes, 2017
There are two fundamental models to understanding the phenomenon of natural life. One is thecomputational model, which is based on the symbolic thinking paradigm. The other is the biologicalorganism model.
Hipólito, Inês, Martins, J.
core   +1 more source

Preferences of Pediatric Patients and Their Caregivers for Chemotherapy‐Induced Nausea and Vomiting Control Endpoints: A Mixed Methods Study

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Purpose Although not always achieved, complete chemotherapy‐induced nausea and vomiting (CINV) control is the conventional goal of CINV prophylaxis. In this two‐center, mixed‐methods study, we sought to understand the preferences of adolescent patients and family caregivers for CINV control endpoints.
Haley Newman   +8 more
wiley   +1 more source

The benefits of third-person perspective in virtual and augmented reality? [PDF]

open access: yesProceedings of the ACM symposium on Virtual reality software and technology, 2006
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an issue in the proprio-perception of the user who does not completely feel integrated in the environment. This perspective should be beneficial for the users.
Patrick Salamin   +2 more
openaire   +1 more source

Self-processing characteristics from first-person and third-person perspectives in individuals with social anxiety disorder: insights into negative bias

open access: yesFrontiers in Psychiatry
BackgroundAs one of the most common psychological problems, social anxiety disorder (SAD) has lots of negative effects on the physical and mental development of individuals, such as decreasing the quality of interpersonal relationships, and even causing ...
Huating Wu   +6 more
doaj   +1 more source

User perspective and higher cognitive task-loads influence movement and performance in immersive training environments

open access: yesBMC Biomedical Engineering, 2019
Background In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however ...
Juan Trelles Trabucco   +5 more
doaj   +1 more source

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