Results 21 to 30 of about 2,058,469 (292)

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]

open access: yesPLoS ONE, 2017
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba   +5 more
doaj   +1 more source

Merging second-person and first-person neuroscience [PDF]

open access: yes, 2013
Schilbach et al. contrast second-person and third-person approaches to social neuroscience. We discuss relations between second-person and first-person approaches, arguing that they cannot be studied in isolation.
Manos Tsakiris   +2 more
core   +1 more source

Disembodied perspective [PDF]

open access: yesAlphaville: Journal of Film and Screen Media, 2015
Used as much in extreme-sports videos and professional productions as in amateur and home videos, GoPro wearable cameras have become ubiquitous in contemporary moving image culture. During its swift and ongoing rise in popularity, GoPro has also enabled the creation of new and unusual points of view, among which are “third-person images”.
openaire   +3 more sources

Action simulation in hallucination-prone adolescents

open access: yesFrontiers in Human Neuroscience, 2013
Theoretical and empirical accounts suggest that impairments in self-other discrimination processes are likely to promote the expression of hallucinations. However, our understanding of such processes during adolescence is still at an early stage.
Tarik eDahoun   +10 more
doaj   +1 more source

Can't touch this: the first-person perspective provides privileged access to predictions of sensory action outcomes. [PDF]

open access: yes, 2014
RCUK Open Access funded. ESRC ES/J019178/1Previous studies have shown that viewing others in pain activates cortical somatosensory processing areas and facilitates the detection of tactile targets.
Bach, P, Fenton-Adams, W, Tipper, SP
core   +2 more sources

Vicarious experiences and detection accuracy while observing pain and touch: the effect of perspective taking [PDF]

open access: yes, 2015
In this study, we investigated the effects of observing pain and touch in others on vicarious somatosensory experiences and the detection of subtle somatosensory stimuli.
Crombez, Geert   +3 more
core   +2 more sources

Hippocampus and retrosplenial cortex combine path integration signals for successful navigation [PDF]

open access: yes, 2013
The current study used fMRI in humans to examine goal-directed navigation in an open field environment. We designed a task that required participants to encode survey-level spatial information and subsequently navigate to a goal location in either first ...
Brown, Thackery I   +5 more
core   +3 more sources

Morality,the Other and Third Persons [PDF]

open access: yes, 2013
This paper seeks to defend the thesis that a justification of morality has to underline the role of the second person in addition to a perpetual and on-going change of perspective that likewise includes the third and first person.
Buddeberg, Eva
core   +1 more source

Third-Person Perspectives in Photographs Influence Visual and Spatial Perspectives during Subsequent Memory Retrieval

open access: yesJournal of Cognitive Psychology, 2020
We frequently review photographs of the past, which can influence our subsequent memories for these events. Although photographs always portray events from a particular viewpoint, there is minimal research examining the influence of viewpoint during photographic review of memories.
Peggy L. St. Jacques, Petra Marcotti
openaire   +2 more sources

Category-specific enhancement of retrieval due to field perspective [PDF]

open access: yes, 2009
Two memory perspectives have been distinguished: A field perspective where events are re-experienced in the first person, and an observer perspective where events are witnessed in the third person.
Abelson R. P.   +2 more
core   +1 more source

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