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Valence of Temporal Self-Appraisals: A Comparison Between First-Person Perspective and Third-Person Perspective [PDF]

open access: yesFrontiers in Psychology, 2021
Mental time travel is one of the most remarkable achievements of mankind. On the one hand, people perceive past self, present self, and future self as a continuous unity; on the other hand, people have the ability to distinguish among the three types of ...
Caizhen Yue   +4 more
doaj   +4 more sources

The positivity bias of Chinese temporal collective self: Evidence from the first-person perspective and the third-person perspective [PDF]

open access: yesFrontiers in Psychology, 2023
ObjectiveAs a unique part of human thinking, people can project themselves into the past or the future for mental time travel. This study attempts to expand the temporal self into the domain of the collective self.MethodsWe used an adapted temporal ...
Caizhen Yue   +4 more
doaj   +4 more sources

Motor Program Transformation of Throwing Dart from the Third-Person Perspective [PDF]

open access: yesBrain Sciences, 2020
The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with
Alexey Tumialis   +6 more
doaj   +4 more sources

Apparent Biological Motion in First and Third Person Perspective [PDF]

open access: yesi-Perception, 2016
Apparent biological motion is the perception of plausible movements when two alternating images depicting the initial and final phase of an action are presented at specific stimulus onset asynchronies.
Emmanuele Tidoni   +3 more
doaj   +2 more sources

Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations

open access: yesFrontiers in Virtual Reality, 2021
Walking is a fundamental physical activity in humans. Various virtual walking systems have been developed using treadmill or leg-support devices. Using optic flow, foot vibrations simulating footsteps, and a walking avatar, we propose a virtual walking ...
Yusuke Matsuda   +4 more
doaj   +3 more sources

La grammaire en première personne (I)

open access: yesAnglophonia, 2023
A distinction between a first-person perspective and a third-person one is common in philosophical discussions of consciousness. As it is generally understood, the first-person perspective, informally, relates to a person’s ‘felt’ experience of ...
Pierre Cotte
doaj   +1 more source

Affective and Physiological Responses During Acute Pain in Virtual Reality: The Effect of First-Person Versus Third-Person Perspective

open access: yesFrontiers in Virtual Reality, 2021
Background: Virtual reality (VR) has been previously shown as a means to mitigate acute pain. The critical parameters involved in the clinical efficacy of mitigating acute pain from different perspectives remains unknown.
Collin Turbyne   +3 more
doaj   +1 more source

A cognitive ethology study of first- and third-person perspectives. [PDF]

open access: yesPLoS ONE, 2014
The aim of the present study was to test the cognitive ethology approach, which seeks to link cognitions and behaviours as they operate in everyday life with those studied in controlled lab-based investigations.
Joseph D Chisholm   +5 more
doaj   +1 more source

Importance of the early visual cortex and the lateral occipito-temporal cortex for the self-hand specific perspective process

open access: yesNeuroImage: Reports, 2021
Visual self-body recognition is one of the fundamental cognitive functions, and a major contributor to social development. Previous studies have shown that body identity judgement becomes difficult when subjects viewed their hand from a third-person ...
Yuko Okamoto   +7 more
doaj   +1 more source

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]

open access: yesPLoS ONE, 2017
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba   +5 more
doaj   +1 more source

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