Results 11 to 20 of about 2,058,469 (292)

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]

open access: yesProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core   +5 more sources

Authenticity and the third-person perspective [PDF]

open access: yes, 2015
In this paper, I argue for two claims: first, that authenticity is a property possessed only by those preferences and commitments whose satisfaction contributes to our lives going well; and secondly, that our preferences are authentic just in case they ...
Colburn, Ben
core   +2 more sources

Evaluation of Augmented Reality-Based Building Diagnostics Using Third Person Perspective [PDF]

open access: yesISPRS International Journal of Geo-Information, 2020
Comprehensive user evaluations of outdoor augmented reality (AR) applications in the architecture, engineering, construction and facilities management (AEC/FM) industry are rarely reported in the literature. This paper presents an AR prototype system for
Fei Liu, Torsten Jonsson, Stefan Seipel
doaj   +3 more sources

Metacognition and Decision Making: between First and Third Person Perspective [PDF]

open access: yesInterdisciplinary Description of Complex Systems, 2012
The aim of the article is firstly, to show how metacognitive monitoring, control (regulation) and meta-knowledge are important in guiding decision making and secondly, to argue that researching experience is necessary for a more complete understanding of
Toma Strle
doaj   +3 more sources

Making our ends meet: shared intention, goal adoption and the third-person perspective [PDF]

open access: yesPhenomenology and the Cognitive Sciences, 2013
Mind reading (i.e. the ability to infer the mental state of another agent) is taken to be the main cognitive ability required to share an intention and to collaborate. In this paper, I argue that another cognitive ability is also necessary to collaborate:
Tummolini, Luca
core   +4 more sources

A third-person perspective on co-speech action gestures in Parkinson's disease.

open access: yesCortex, 2016
A combination of impaired motor and cognitive function in Parkinson's disease (PD) can impact on language and communication, with patients exhibiting a particular difficulty processing action verbs. Co-speech gestures embody a link between action and language and contribute significantly to communication in healthy people.
Humphries S   +4 more
europepmc   +7 more sources

Gait pattern can alter aesthetic visual impression from a third-person perspective. [PDF]

open access: yesSci Rep
AbstractBeauty is related to our lives in various ways and examining it from an interdisciplinary approach is essential. People are very concerned with their appearance. A widely accepted beauty ideal is that the thinner an individual is, the more beautiful they are.
Saito S, Saito M, Kondo M, Kobayashi Y.
europepmc   +4 more sources

Comparing First- and Third-Person Perspective in a Driving Simulator

open access: yesTransportation Research Part F: Traffic Psychology and Behaviour, 2023
This study explores the effects of changing the viewing perspective from a first-person perspective (a traditional viewing perspective in virtual reality) to a third-person perspective (a view from behind the vehicle, as used in many computer games) on driving behaviour, presence, and simulator sickness.
Bastiaan Sporrel   +2 more
openaire   +2 more sources

Advance Medical Decision-Making Differs Across First- and Third-Person Perspectives

open access: yesAJOB Empirical Bioethics, 2023
Advance healthcare decision-making presumes that a prior treatment preference expressed with sufficient mental capacity (“T1 preference”) should trump a contrary preference expressed after significant cognitive decline (“T2 preference”). This assumption is much debated in normative bioethics, but little is known about lay judgments in this domain. This
James Toomey   +3 more
openaire   +2 more sources

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users

open access: yesFrontiers in Robotics and AI, 2017
Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP).
Geoffrey Gorisse   +3 more
doaj   +1 more source

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