First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core +5 more sources
Authenticity and the third-person perspective [PDF]
In this paper, I argue for two claims: first, that authenticity is a property possessed only by those preferences and commitments whose satisfaction contributes to our lives going well; and secondly, that our preferences are authentic just in case they ...
Colburn, Ben
core +2 more sources
Metacognition and Decision Making: between First and Third Person Perspective [PDF]
The aim of the article is firstly, to show how metacognitive monitoring, control (regulation) and meta-knowledge are important in guiding decision making and secondly, to argue that researching experience is necessary for a more complete understanding of
Toma Strle
doaj +3 more sources
Considerations on the analytical perspective of first person, third person and the Self
Descartes and Kant were right to distinguish between the characteristics of the intelligibleworld in relation to sensitive and critical of such arguments as Dennett's thesis of physicalism to the other,Charles Taylor's theory is something that ...
Osvaldino Marra Rodriguez
doaj +1 more source
A third-person perspective on co-speech action gestures in Parkinson's disease.
A combination of impaired motor and cognitive function in Parkinson's disease (PD) can impact on language and communication, with patients exhibiting a particular difficulty processing action verbs. Co-speech gestures embody a link between action and language and contribute significantly to communication in healthy people.
Humphries S +4 more
europepmc +7 more sources
Gait pattern can alter aesthetic visual impression from a third-person perspective. [PDF]
AbstractBeauty is related to our lives in various ways and examining it from an interdisciplinary approach is essential. People are very concerned with their appearance. A widely accepted beauty ideal is that the thinner an individual is, the more beautiful they are.
Saito S, Saito M, Kondo M, Kobayashi Y.
europepmc +4 more sources
Comparing First- and Third-Person Perspective in a Driving Simulator
This study explores the effects of changing the viewing perspective from a first-person perspective (a traditional viewing perspective in virtual reality) to a third-person perspective (a view from behind the vehicle, as used in many computer games) on driving behaviour, presence, and simulator sickness.
Bastiaan Sporrel +2 more
openaire +2 more sources
The agent is right: when motor embodied cognition is space-dependent. [PDF]
The role of embodied mechanisms in processing sentences endowed with a first person perspective is now widely accepted. However, whether embodied sentence processing within a third person perspective would also have motor behavioral significance remains ...
Claudia Gianelli +4 more
doaj +1 more source
Action simulation in hallucination-prone adolescents
Theoretical and empirical accounts suggest that impairments in self-other discrimination processes are likely to promote the expression of hallucinations. However, our understanding of such processes during adolescence is still at an early stage.
Tarik eDahoun +10 more
doaj +1 more source
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba +5 more
doaj +1 more source

