Results 11 to 20 of about 217,537 (282)

Motor Program Transformation of Throwing Dart from the Third-Person Perspective [PDF]

open access: yesBrain Sciences, 2020
The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with
Alexey Tumialis   +6 more
doaj   +7 more sources

Valence of Temporal Self-Appraisals: A Comparison Between First-Person Perspective and Third-Person Perspective [PDF]

open access: yesFrontiers in Psychology, 2021
Mental time travel is one of the most remarkable achievements of mankind. On the one hand, people perceive past self, present self, and future self as a continuous unity; on the other hand, people have the ability to distinguish among the three types of ...
Caizhen Yue   +4 more
doaj   +6 more sources

The positivity bias of Chinese temporal collective self: Evidence from the first-person perspective and the third-person perspective [PDF]

open access: yesFrontiers in Psychology, 2023
ObjectiveAs a unique part of human thinking, people can project themselves into the past or the future for mental time travel. This study attempts to expand the temporal self into the domain of the collective self.MethodsWe used an adapted temporal ...
Caizhen Yue   +4 more
doaj   +6 more sources

Apparent Biological Motion in First and Third Person Perspective [PDF]

open access: yesi-Perception, 2016
Apparent biological motion is the perception of plausible movements when two alternating images depicting the initial and final phase of an action are presented at specific stimulus onset asynchronies.
Emmanuele Tidoni   +3 more
doaj   +5 more sources

A cognitive ethology study of first- and third-person perspectives. [PDF]

open access: yesPLoS ONE, 2014
The aim of the present study was to test the cognitive ethology approach, which seeks to link cognitions and behaviours as they operate in everyday life with those studied in controlled lab-based investigations.
Joseph D Chisholm   +5 more
doaj   +7 more sources

Comparing First- and Third-Person Perspective in a Driving Simulator [PDF]

open access: yesTransportation Research Part F: Traffic Psychology and Behaviour, 2023
This study explores the effects of changing the viewing perspective from a first-person perspective (a traditional viewing perspective in virtual reality) to a third-person perspective (a view from behind the vehicle, as used in many computer games) on driving behaviour, presence, and simulator sickness.
Bastiaan Sporrel   +2 more
openaire   +3 more sources

Affective and Physiological Responses During Acute Pain in Virtual Reality: The Effect of First-Person Versus Third-Person Perspective [PDF]

open access: yesFrontiers in Virtual Reality, 2021
Background: Virtual reality (VR) has been previously shown as a means to mitigate acute pain. The critical parameters involved in the clinical efficacy of mitigating acute pain from different perspectives remains unknown.
Collin Turbyne   +3 more
doaj   +2 more sources

First Person vs. Third Person Perspective in Digital Games [PDF]

open access: yesProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game.
Alena Denisova, Paul A. Cairns
core   +5 more sources

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]

open access: yesPLoS ONE, 2017
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba   +5 more
doaj   +3 more sources

First Person and Third Person Perspective in Virtual Reality: Analysis of Cybersickness Symptoms

open access: yesJournal of Development Research, 2021
Advances in technology makes it easier to gain access to the virtual world. This has led to more and more application and games being targeted towards the virtual world. But with the growing popularity of the virtual world, cybersickness has grown in popularity as well.
I Gde Agung Sri Sidhimantra   +1 more
openaire   +3 more sources

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