Results 11 to 20 of about 2,058,670 (292)
Metacognition and Decision Making: between First and Third Person Perspective [PDF]
The aim of the article is firstly, to show how metacognitive monitoring, control (regulation) and meta-knowledge are important in guiding decision making and secondly, to argue that researching experience is necessary for a more complete understanding of
Toma Strle
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Considerations on the analytical perspective of first person, third person and the Self
Descartes and Kant were right to distinguish between the characteristics of the intelligibleworld in relation to sensitive and critical of such arguments as Dennett's thesis of physicalism to the other,Charles Taylor's theory is something that ...
Osvaldino Marra Rodriguez
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La grammaire en première personne (I)
A distinction between a first-person perspective and a third-person one is common in philosophical discussions of consciousness. As it is generally understood, the first-person perspective, informally, relates to a person’s ‘felt’ experience of ...
Pierre Cotte
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Background: Virtual reality (VR) has been previously shown as a means to mitigate acute pain. The critical parameters involved in the clinical efficacy of mitigating acute pain from different perspectives remains unknown.
Collin Turbyne +3 more
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Visual self-body recognition is one of the fundamental cognitive functions, and a major contributor to social development. Previous studies have shown that body identity judgement becomes difficult when subjects viewed their hand from a third-person ...
Yuko Okamoto +7 more
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Comparing First- and Third-Person Perspective in a Driving Simulator
This study explores the effects of changing the viewing perspective from a first-person perspective (a traditional viewing perspective in virtual reality) to a third-person perspective (a view from behind the vehicle, as used in many computer games) on driving behaviour, presence, and simulator sickness.
Bastiaan Sporrel +2 more
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The agent is right: when motor embodied cognition is space-dependent. [PDF]
The role of embodied mechanisms in processing sentences endowed with a first person perspective is now widely accepted. However, whether embodied sentence processing within a third person perspective would also have motor behavioral significance remains ...
Claudia Gianelli +4 more
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Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP).
Geoffrey Gorisse +3 more
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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba +5 more
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Merging second-person and first-person neuroscience [PDF]
Schilbach et al. contrast second-person and third-person approaches to social neuroscience. We discuss relations between second-person and first-person approaches, arguing that they cannot be studied in isolation.
Manos Tsakiris +2 more
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