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Real-time motion scheduling for a SMALL workcell

Proceedings. 1991 IEEE International Conference on Robotics and Automation, 2002
A high-level controller for a SMALL workcell (Sawyer-motor assembly workcell) is presented. It allows multiple independent process to share the robot modules and workspace of a single workcell, by planning and scheduling collision-free paths for module motions in real time.
Gerardo Pardo-Castellote   +1 more
openaire   +1 more source

On Time, Motion and Change

1976
But what time really is and under what category it falls, is no more revealed by anything that has come down to us from earlier thinkers than it is by the considerations that have just been urged. For (a) some have identified time with the revolution of the all-embracing heaven, and (b) some with that heavenly sphere itself.
openaire   +1 more source

Reflections on time, motion and photomechanics

Early Popular Visual Culture, 2013
This article is a reflection on my own practice and its connection to changing representations of time and movement within photography. In my work as an artist and photographer, I have endeavoured to develop a particular perspective on the relation between the heritage of photomechanical tools, new technologies, memory and space.
openaire   +1 more source

Real-time Motion Stereo on SFU Pyramid

Real-Time Imaging, 1995
In a manufacturing environment, objects are often presented to inspection systems via conveyor belts. If multiple snapshots of a moving object are taken by a fixed camera, the motion of the belt provides the necessary stereo disparity. Moreover, it also guarantees that the disparity occurs only along epipolar lines.
John Ens, Ze-Nian Li
openaire   +1 more source

Real-time motion sickness measurement: Feasibility and application of the real-time motion sickness scale (RMS)

Applied Ergonomics
Motion sickness can occur in environments where new technologies, such as electric vehicles, are applied. Since motion sickness impedes user experience and the adoption of these technologies, accurate prediction is essential. This necessitates precise measurement of motion sickness variations across different environments to improve predictive model ...
Yein Song   +6 more
openaire   +2 more sources

Real-Time Motion Tracking Using the CELL BE

2009 3rd International Conference on New Technologies, Mobility and Security, 2009
Object tracking is an important computer vision problem with many civilian and military applications including surveillance, robotics and intelligent vehicle design. Most of these applications require fast processing due to their real time nature. The Cell processor is a cost-efficient commodity architecture intended for video gaming and provides new ...
Hoda El-Sayed, Lubomir Riha
openaire   +1 more source

An analysis of fitness and time-motion characteristics of handball

The American Journal of Sports Medicine, 1989
This study was conducted to determine some fitness parameters of two elite handball players, including the current world champion, and also to determine some of the time-motion characteristics of the game of hand ball. The VO 2 max values of the two players were found to be similar (53.1 and ...
M J, Alexander, S L, Boreskie
openaire   +2 more sources

Real-Time Motion Detection for Android Smartphones

2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2019
Real-time motion detection can be used to monitor a wide range of physical activities, such as those typically leveraged by exergames, but the literature present few algorithms. Motivated by this demand, we aimed at evaluating and proposing motion detection algorithms in Android smartphones in order to comply with three requirements: accuracy ...
Cassiano B. Andrade   +3 more
openaire   +1 more source

Real time motion fairing with unit quaternions

Computer-Aided Design, 1998
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Y. C. Fangt   +4 more
openaire   +1 more source

A lightweight algorithm for real-time motion synthesis

Proceedings of the ACM symposium on Virtual reality software and technology, 2004
This paper presents an algorithm for interactive character animation with kinematic constraints with limited computational time. In order to reduce necessary computation, the animation is not created by procedural algorithm but synthesized by deforming and concatenating short motion examples, each consisting of a sequence of postures. A keyframe placed
Katsuaki Kawachi   +2 more
openaire   +1 more source

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