Results 11 to 20 of about 18,589,267 (236)
The Animation Loop Station: Near Real-Time Animation Production
Part 12: DemonstrationsInternational audienceWe present the animation loop station, a near real-time animation production system. It brings the concept of loop stations or loopers commonly used for live music performances to the animation domain.
Rainer Malaka +2 more
exaly +2 more sources
TV 2.0: animation readership / authorship on the internet [PDF]
Traditional platforms for animation, such as broadcast television or cinema, are rapidly becoming obsolete as a new type of spectator demands more choice, the ability to interact with animated content and access to global distribution for their own user ...
Hosea, Birgitta
core +4 more sources
Sketching-out virtual humans: A smart interface for human modelling and animation [PDF]
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours.
Qin, S F, Mao, C, Wright, D K
core +5 more sources
Substitutive bodies and constructed actors: a practice-based investigation of animation as performance [PDF]
The fundamental conceptualisation of what animation actually is has been changing in the face of material change to production and distribution methods since the introduction of digital technology.
Hosea, Birgitta
core +5 more sources
Real-Time Character Animation for Computer Games [PDF]
The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer
Anderson, Eike F., Eike F Anderson
core +7 more sources
New time-domain analysis for complex animal vocalizations [PDF]
The time-domain analysis introduced here incorporates a transformation of the acoustic waveform, which is functionally analagous to the physiological operation of phase-locking in the peripheral auditory nervous system. The acoustic signals are sampled and digitized at 20 kHz.
openaire +1 more source
Learning Mechanical Vibrations with Wolfram Mathematica
Mechanical vibrations as subject can be found within many Engineering and Science Degrees. To achieve that the students understand the mathematics and its physical interpretation is the objective we should get as docents. In this paper we describe how to
Mario Lázaro
doaj +1 more source
A Comparison Between Time Domain and Spectral Imaging Systems for Imaging Quantum Dots in Small Living Animals [PDF]
We quantified the performance of time-domain imaging (TDI) and spectral imaging (SI) for fluorescence imaging of quantum dots (QDs) in three distinct imaging instruments: eXplore Optix (TDI, Advanced Research Technologies Inc.), Maestro (SI, CRi Inc.), and IVIS-Spectrum (SI, Caliper Life Sciences Inc.).The instruments were compared for their ...
Adam, de la Zerda +7 more
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A tool for exploring space-time patterns : an animation user research
Background Ever since Dr. John Snow (1813–1854) used a case map to identify water well as the source of a cholera outbreak in London in the 1800s, the use of spatio-temporal maps have become vital tools in a wide range of disease mapping and control ...
Ogao Patrick J
doaj +1 more source
This study developed a simple method to distinguish the animal source of chondroitin sulfate (CS) through systematic investigations and comparisons of the terahertz (THz) spectral characteristics of CS with different animal sources. CS from shark had the lowest THz absorption coefficient, followed by that from cattle, with CS from piglet exhibiting the
Shihan Yan, Lin Zhao, Zhenyu Yun
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