Results 1 to 10 of about 9,895,950 (241)
Children's interactions with interactive toy technology [PDF]
Digital toys offer the opportunity to explore software scaffolding through tangible interfaces that are not bound to the desktop computer. This paper describes the empirical work completed by the CACHET (Computers and Children's Electronic Toys) project ...
Airey, S. +3 more
core +7 more sources
Smart Toys Designed for Detecting Developmental Delays [PDF]
In this paper, we describe the design considerations and implementation of a smart toy system, a technology for supporting the automatic recording and analysis for detecting developmental delays recognition when children play using the smart toy.
Diego Rivera +5 more
doaj +8 more sources
3D reconstruction of toys based on adaptive scaled neural radiation field [PDF]
With the rapid development of computer vision technology, 3D reconstruction of toys under single-view conditions still faces significant challenges in terms of detail loss and color distortion.
Jiajun Zou +4 more
doaj +3 more sources
Women’s sex-toy parties: Technology, orgasm, and commodification [PDF]
This article presents participant-observation research from five female-only sex-toy parties. We situate the sale of sex toys in the context of in-home marketing to women, the explosion of a sex industry, and the emergence of lifestyle and body politics.
McCaughey, Martha, French, Christina
openaire +2 more sources
This study explores the integration of blockchain technology in wearable health devices through the design and development of a Smart Fidget Toy. We aimed to investigate design challenges and opportunities of blockchain-based health devices, examine the ...
Polina Bobrova +2 more
doaj +2 more sources
Questioning Technology: Tool, Toy or Tyrant?
A review of Questioning Technology: Tool, Toy or Tyrant?, edited by John Zerran and Alice Carnes. This review is available in Journal of Applied Communications: https://newprairiepress.org/jac/vol78/iss1/7 Questioning Technology: Tool.
J. King
openaire +3 more sources
Designing an Intelligent Firefighting Toy Car Using AR Technology and STEAM
For children, school-age is the best time to develop common-sense knowledge, as they need to know things by touch and direct perception. Currently, fire productions for children are the best medium for children’s learning but most of the existing ...
Qi Zhou +4 more
semanticscholar +1 more source
Effect of toys on behaviour and body weight of weaned pigs after mixing
This study was conducted to evaluate the effects of a toy on the behaviour and body weight of weaned pigs after mixing. Two groups (192 pigs in total, control: without toy; treatment: with toy placed on the floor) of weaned pigs housed in pens (1.8 m × 1.
Hyun-Su Hwang +4 more
doaj +1 more source
LUDOTECA: ORÍGENES DE UN ESPACIO DE JUEGO CON NOMBRE PROPIO [PDF]
Este artículo recorre los orígenes de las ludotecas como instituciones de juego y su particular desarrollo en la década de los80 en el Estado Español. Las transformaciones sociales que ha vivido España a lo largo de las últimas décadas ha hecho más que ...
Ruiz de Peralta, N. R.
doaj +1 more source
Mechanisms of False Alarm in Response to Fear Stimulus: An Event-Related Potential Study
Background and ObjectiveThere is a paucity of research that has explored “False Alarm” mechanisms. In order to remedy this deficiency in knowledge, the present study used event-related potential (ERP) technology to reveal the mechanisms underlying False ...
Xiai Wang +9 more
doaj +1 more source

