Results 101 to 110 of about 9,896,049 (340)

Integrated Games, e-Books and AR Technique to Support Project-based Science Learning

open access: yesEducational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course.
Yi Hsuan Wang
doaj  

Robotics for social welfare

open access: yesJournal of Accessibility and Design for All, 2012
Supported by developments in the field of social robotics, virtual worlds and ICT tools it is possible to build new solutions in health and welfare. Two projects are described in this article.
Lucía Fernández Cossío   +2 more
doaj   +1 more source

On sensitivity calculations for neutrino oscillation experiments [PDF]

open access: yes, 2007
Calculations of sensitivities of future experiments are a necessary ingredient in experimental high energy physics. Especially in the context of measurements of the neutrino oscillation parameters extensive studies are performed to arrive at the optimal ...
Barger   +10 more
core   +1 more source

Strategies teachers use to support students' self‐regulation skill development in mainstream primary schools: A scoping review

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This scoping review has explored the interventions and approaches used by teachers in mainstream (general education) primary schools (students aged 4–11) to support self‐regulation skill development in the classroom. The review followed the PRISMA Extension for Scoping Reviews (PRISMA‐ScR) guidelines for reporting and was guided by the Joanna ...
Kim Griffin   +3 more
wiley   +1 more source

Creativity of Toy Designers Employed in Labour Co-Operatives in the Peoples Republic of Poland and Limiting Factors Thereof

open access: yesLubelski Rocznik Pedagogiczny, 2019
During the communistic time period in Poland (Polish PRL state) people bought toys at the toys shops, the “RUCH” chain retailer and press shops, dedicated equipment stores for the scouts (Skladnica Harcerska) and at the church consecration festivals.Only
Maria Wieczorek
doaj   +1 more source

How do you Play with a Robotic Toy Animal? A long-term study of Pleo [PDF]

open access: yes, 2010
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10
Fernaeus, Ylva   +3 more
core   +1 more source

Young people's occupational aspirations beyond the aspiration discourse: A sociocultural perspective

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Young people's aspirations have been the focus of many educational, sociological and psychological studies. This paper argues, firstly, that the concept of aspirations holds greater generative potential than suggested by the policy‐oriented ‘aspiration discourse’.
Jelena Popov
wiley   +1 more source

Bridging Digital and Physical Educational Games Using RFID/NFC Technologies

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2014
The physical educational games and the traditional psycho-pedagogical methodologies are deeply based on the manipulation of objects. The opportunity derived by some low-cost technologies could join the physical world with the digital tools creating ...
Orazio Miglino   +4 more
doaj   +1 more source

The impacts of biological invasions

open access: yesBiological Reviews, EarlyView.
ABSTRACT The Anthropocene is characterised by a continuous human‐mediated reshuffling of the distributions of species globally. Both intentional and unintentional introductions have resulted in numerous species being translocated beyond their native ranges, often leading to their establishment and subsequent spread – a process referred to as biological
Phillip J. Haubrock   +42 more
wiley   +1 more source

Helping young designers design for children: evaluating toys and possible values [PDF]

open access: yes, 2016
When designing for children, it remains important not only to emphasise elements such as ergonomics and usability but also values, that can be translated into pleasurable user experiences for children.
Bastiaens, Ronald   +4 more
core  

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