Results 211 to 220 of about 687,643 (290)

Effects of postmortem interval on myelin integrity in rhesus macaque brain tissue

open access: yesBrain Pathology, EarlyView.
In rhesus macaque brain, progressive myelin degradation over 72 h postmortem—with increasing numbers of myelin defects—altered myelin's optical properties, increasing scattering coefficient and decreasing relative retardance, as measured by quantitative birefringence microscopy and polarization‐sensitive optical coherence tomography.
Anna Novoseltseva   +15 more
wiley   +1 more source

UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley   +1 more source

Visible light leaves evaporation and interfacial structure of neat water unchanged at the air-water interface. [PDF]

open access: yesProc Natl Acad Sci U S A
Chen Y   +6 more
europepmc   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

Circles of Confidence for Multi‐Label Geometry Completion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Inside–outside classification is widely used for geometry processing tasks such as surface reconstruction, geometry completion, and calculating signed distance fields. We introduce a new integral formulation of this problem, which assigns confidence scores that points are inside or outside, given incomplete boundary geometry.
Z. Wei   +4 more
wiley   +1 more source

Inboard advance of arc magmatism regulates mountain building in the Andes. [PDF]

open access: yesNat Commun
Capaldi TN   +4 more
europepmc   +1 more source

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