Results 141 to 150 of about 17,560 (253)
Gamification and motivation in adolescents. Systematic review from Physical Education. [PDF]
Sal-de-Rellán A +2 more
europepmc +1 more source
Lab RTVE. La narrativa transmedia en las series de ficción
The growing multiscreen consumption of fiction content is key in the transformation of audiovisual media. The search for non-linear communication strategies to capture the audience through multiple platforms promotes the transmedia message ...
Zaragoza-Fuster, Teresa +1 more
core
The light, the dark, and everything else: making sense of young people's digital gaming. [PDF]
Meriläinen M, Ruotsalainen M.
europepmc +1 more source
Development of theoretical framework and digital competence assessment checklist (DCAC) for nursing students. [PDF]
Adif SA +6 more
europepmc +1 more source
An Artificial Intelligence Chatbot for Young People's Sexual and Reproductive Health in India (SnehAI): Instrumental Case Study. [PDF]
Wang H +6 more
europepmc +1 more source
‘Harry Potter and the Transmedia Wizarding World’: Paratexts of the Harry Potter Franchise, 2011-17
Cassie Brummitt
openalex +1 more source
Toward spreadable entertainment-education: leveraging social influence in online networks. [PDF]
Lutkenhaus RO, Jansz J, Bouman MPA.
europepmc +1 more source

