Results 91 to 100 of about 23,674 (262)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Penelitian ini difokuskan pada program pelatihan ECBT (Edulab Certified Basic Teaching) di Edulab Bandung Jln. Kalimantan No. 7 Bandung. Untuk mengetahui pendapat pengelola, instruktur dan tutor peserta mengenai program pelatihan ini.
Hn Nugraha
doaj
A practical guide to using diary methods in qualitative research
Abstract The use of qualitative methods is growing in anatomical sciences education. While common qualitative methods such as interviews and focus groups can provide rich insights into participant experiences, there is a wide variety of other qualitative methods that are ideal for different research topics.
Georgina C. Stephens +2 more
wiley +1 more source
Pola Pembinaan Anak Usia Prasekolah melalui Prinsip-Prinsip Bermain sambil Belajar
Penelitian ini bertujuan untuk mendeskripsikan mengenai penyusunan program bermain, pelaksanaan pembinaan bermain, pandangan tutor tentang pendidikan anak usia prasekolah, upaya pengembangan profesi tutor di tempat penitipan anak.
Marjuni Marjuni, Sodiq AK
doaj
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Organization of the Master Tutor in Higher Education: Methodological Support
It reveals the uniqueness tutor support preparation of future teachers in humanities within the magistracy, the ways and means of professional development tomorrow's specialists.
Asya Suchanu
doaj
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Blended and digital approaches in histology and pathology teaching: A scoping review
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava +3 more
wiley +1 more source
Thanabots—AI‐generated digital representations of deceased donors—could enhance anatomy education by linking medical history with anatomy and fostering humanistic engagement. However, their use poses ethical questions and carries psychological risks, including issues around consent, authenticity, and emotional harm.
Jon Cornwall, Sabine Hildebrandt
wiley +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source

