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STAYIN ALIVE, UNREAL ENGINE 4 IGRA

2020
Cilj ovog završnog rada je izrada funkcionalne trodimenzionalne videoigre namijenjenu za jednu osobu, u kojoj korisnik upravlja glavnim likom videoigre te pokušava svladati prepreke kako bi glavni lik igre ostao živ određeno vrijeme. Za izradu Stayin Alive (naziv igre) videoigre koristila se Unreal Engine 4 v4.24 mašina, programski jezik C++ te ...
openaire   +1 more source

A review of studies using hydrocarbon adsorption material for reducing hydrocarbon emissions from cold start of gasoline engine

Renewable and Sustainable Energy Reviews, 2021
Jiaqiang E, Jing-wei Chen, Erwei Leng
exaly  

Unity versus Unreal Engine

2022
Sergeenko, N. V., Vanik, I. Y.
openaire   +1 more source

Unreal engine retrospective highlights

ACM SIGGRAPH 2016 Computer Animation Festival, 2016
openaire   +1 more source

Combustion performance and emission reduction characteristics of automotive DME engine system

Progress in Energy and Combustion Science, 2013
Su Han Park, Chang Sik Lee
exaly  

Combustion and Engine-Core Noise

Annual Review of Fluid Mechanics, 2017
Matthias Ihme
exaly  

Effect of biodiesel fuels on diesel engine emissions

Progress in Energy and Combustion Science, 2008
Magín Lapuerta, Octavio Armas
exaly  

Google Earth Engine: Planetary-scale geospatial analysis for everyone

Remote Sensing of Environment, 2017
Noel Gorelick   +2 more
exaly  

Virtual Fieldwork in Unreal Engine (software)

The Virtual Fieldwork tool is an application developed in the game engine and 3D creation tool Unreal Engine. It is developed specifically for the ARENA2, a large, spatially immersive environment, and virtual reality using head-mounted displays. It contains a toolbox for quantitative measurements of visualized 3D model data.
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