Creating AI for games with Unreal Engine 4 [PDF]
Vasyl Kushnir, Bogdan Koman
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Application of mixed augmented reality with holographic platform for interactive teaching of veterinary osteology. [PDF]
Reimão CL, Assis Neto AC.
europepmc +1 more source
OCC-Based Positioning Method for Autonomous UAV Navigation in GNSS-Denied Environments: An Offshore Wind Farm Simulation Study. [PDF]
Kim JH, Jung SY.
europepmc +1 more source
Creación de un escenario modular en Unreal Engine 4
Este Trabajo de final de grado se centrará en la creación de un entorno modular para un videojuego. De este modo se crearán una serie de piezas de manera que se podrán reutilizar diversas veces para crear un escenario, pero manteniendo un carácter propio para cada zona.
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RAZVOJ 3D VIDEO IGRE ZASNOVAN NA UNREAL ENGINE 4
Through the creation of this thesis, it has been shown that the creation of a video game is a very complex process that includes many different skills, experiences and people from different professions, regardless of whether the video game is simple or complex.
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Development and validation of a design model of virtual-reality therapeutic landscapes for anxiety reduction and emotion regulation. [PDF]
Cui YT +6 more
europepmc +1 more source
Emulation as a strategy for the preservation of games: the KEEP project [PDF]
Alemu, Getaneh +5 more
core
Demo de un videojuego con Unreal Engine 4
In recent years video games are becoming the main means of entertainment over films and music. The continuous evolution of devices such as smartphones and tablets is making videogames accessible to anyone. Besides new ways of playing such as by means of movement detection with a camera (Kinect) are being produced.
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MetaAcuPoint: MetaHuman-Generated Synthetic Data for Hand Acupoint Localization. [PDF]
Guruge K +7 more
europepmc +1 more source

