Results 11 to 20 of about 29,260 (209)
The article features the analysis of game development software tools in higher educational institutions of Ukraine (Pereiaslav-Khmelnytskyi Hryhorii Skovoroda State Pedagogical University), Turkey (Kahramanmaras Sutcu Imam University) and Bulgaria ...
Irina Dobroskok +4 more
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Improved Belgian AI Algorithm for Dynamic Management in Action Role-Playing Games
Artificial intelligence in games is one of the most challenging tasks in academia and industry. In action role-playing games, how to manage combat effectively is a key issue related to game development and the player’s experience.
Qingwei Mi, Tianhan Gao
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This paper presents a novel approach to training a real-world object detection system based on synthetic data utilizing state-of-the-art technologies. Training an object detection system can be challenging and time-consuming as machine learning requires ...
Ingeborg Rasmussen +4 more
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Learning Pose Estimation for UAV Autonomous Navigation and Landing Using Visual-Inertial Sensor Data [PDF]
In this work, we propose a robust network-in-the-loop control system for autonomous navigation and landing of an Unmanned-Aerial-Vehicle (UAV). To estimate the UAV’s absolute pose, we develop a deep neural network (DNN) architecture for visual-inertial ...
bateux +11 more
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Introduction. Based on the trends, the growing interest in VR technology in construction can be traced. This relatively new technology is rapidly replacing traditional visualization methods, providing users with an enhanced digital experience. The aim of
T. A. Kozlenko, S. V. Pridvizhkin
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Wykorzystanie postprocesingu i jego wpływu na wydajnoĞć renderowania w silniku Unreal Engine 4
Dzisiejszą grafikę 3D ciężko wyobrazić sobie bez efektów znanych nam z filmowych produkcji czy wysokobudżetowych gier wideo. Jednak użycie takich upiększeń wiąże się ze zwiększonym zapotrzebowaniem na moc obliczeniową.
Eryk Puławski, Marcin Tokarski
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UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
We present UnrealHaptics, a plugin-architecture that enables advanced virtual reality (VR) interactions, such as haptics or grasping in modern game engines. The core is a combination of a state-of-the-art collision detection library with support for very
Janis Rosskamp +5 more
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BackgroundAlthough battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-dependent. Studies
Wenqiong Du +6 more
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Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices
Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding ...
Eleftheria Christopoulou +1 more
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Database of virtual objects to be used in psychological research.
Although many visual stimulus databases exist, to our knowledge, none includes 3D virtual objects, that can directly be used in virtual reality (VR). We present 121 objects that have been developed for scientific purposes. The objects were built in Maya,
Deian Popic +2 more
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