Results 11 to 20 of about 29,260 (209)

GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA

open access: yesІнформаційні технології і засоби навчання, 2020
The article features the analysis of game development software tools in higher educational institutions of Ukraine (Pereiaslav-Khmelnytskyi Hryhorii Skovoroda State Pedagogical University), Turkey (Kahramanmaras Sutcu Imam University) and Bulgaria ...
Irina Dobroskok   +4 more
doaj   +1 more source

Improved Belgian AI Algorithm for Dynamic Management in Action Role-Playing Games

open access: yesApplied Sciences, 2022
Artificial intelligence in games is one of the most challenging tasks in academia and industry. In action role-playing games, how to manage combat effectively is a key issue related to game development and the player’s experience.
Qingwei Mi, Tianhan Gao
doaj   +1 more source

Development of a Novel Object Detection System Based on Synthetic Data Generated from Unreal Game Engine

open access: yesApplied Sciences, 2022
This paper presents a novel approach to training a real-world object detection system based on synthetic data utilizing state-of-the-art technologies. Training an object detection system can be challenging and time-consuming as machine learning requires ...
Ingeborg Rasmussen   +4 more
doaj   +1 more source

Learning Pose Estimation for UAV Autonomous Navigation and Landing Using Visual-Inertial Sensor Data [PDF]

open access: yes, 2020
In this work, we propose a robust network-in-the-loop control system for autonomous navigation and landing of an Unmanned-Aerial-Vehicle (UAV). To estimate the UAV’s absolute pose, we develop a deep neural network (DNN) architecture for visual-inertial ...
bateux   +11 more
core   +1 more source

Bim and vr: development of a software module for the integration of building information modelling and virtual reality

open access: yesВестник СибАДИ, 2021
Introduction. Based on the trends, the growing interest in VR technology in construction can be traced. This relatively new technology is rapidly replacing traditional visualization methods, providing users with an enhanced digital experience. The aim of
T. A. Kozlenko, S. V. Pridvizhkin
doaj   +1 more source

Wykorzystanie postprocesingu i jego wpływu na wydajnoĞć renderowania w silniku Unreal Engine 4

open access: yesJournal of Computer Sciences Institute, 2019
Dzisiejszą grafikę 3D ciężko wyobrazić sobie bez efektów znanych nam z filmowych produkcji czy wysokobudżetowych gier wideo. Jednak użycie takich upiększeń wiąże się ze zwiększonym zapotrzebowaniem na moc obliczeniową.
Eryk Puławski, Marcin Tokarski
doaj   +1 more source

UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines

open access: yesFrontiers in Virtual Reality, 2021
We present UnrealHaptics, a plugin-architecture that enables advanced virtual reality (VR) interactions, such as haptics or grasping in modern game engines. The core is a combination of a state-of-the-art collision detection library with support for very
Janis Rosskamp   +5 more
doaj   +1 more source

A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study

open access: yesJMIR Serious Games, 2022
BackgroundAlthough battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-dependent. Studies
Wenqiong Du   +6 more
doaj   +1 more source

Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices

open access: yesInternational Journal of Serious Games, 2017
Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding ...
Eleftheria Christopoulou   +1 more
doaj   +1 more source

Database of virtual objects to be used in psychological research.

open access: yesPLoS ONE, 2020
Although many visual stimulus databases exist, to our knowledge, none includes 3D virtual objects, that can directly be used in virtual reality (VR). We present 121 objects that have been developed for scientific purposes. The objects were built in Maya,
Deian Popic   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy