Results 71 to 80 of about 29,260 (209)
Improved double DQN with deep reinforcement learning for UAV indoor autonomous obstacle avoidance
Aiming at the problems of insufficient autonomous obstacle avoidance performance of UAVs in complex indoor environments, an improved Double DQN algorithm based on deep reinforcement learning is proposed. The algorithm enhances the perception and learning
Ruiqi Yu +6 more
doaj +1 more source
A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment [PDF]
The video and computer games industry has taken full advantage of the human sense of vision by producing games that utilize complex high-resolution textures and materials, and lighting technique.
Breland, J.S. +2 more
core +1 more source
ScaleNet: Guiding Object Proposal Generation in Supermarkets and Beyond
Motivated by product detection in supermarkets, this paper studies the problem of object proposal generation in supermarket images and other natural images.
Liu, Chenxi +4 more
core +1 more source
Reading Nietzsche in an Age of Conspiracy Theories
Abstract This essay considers Friedrich Nietzsche's critique of Christian morality as a template for interpreting the epistemology of modern conspiracy theorists. The first section elucidates Nietzsche's notion of ressentiment as it can be applied to contemporary conspiracism. The effectiveness of this comparative assessment thus raises the question of
J.W. Olson
wiley +1 more source
Design of VR app applied to cognitive training [PDF]
L’objectiu principal d’aquest projecte és el disseny d’una aplicació de realitat virtual per millorar el tractament dels pacients amb deteriorament cognitiu lleu, així com estudiar els possibles avantatges que aquesta tecnologia pot proporcionar en ...
Merino, Jesús María +1 more
core
A VR‐based ASMR animation game framework and comparative experiment of three different relaxation methods. ABSTRACT Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its ...
Jiahao Du, Lihua You, Jian Jun Zhang
wiley +1 more source
ViZDoom Competitions: Playing Doom from Pixels
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom.
Jaśkowski, Wojciech +2 more
core
Run-time Terrain Deformation in Unreal Engine 4
Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation.
openaire +2 more sources
Advances in immersive technologies, such as Metahuman Creator integrated with Unreal Engine, offer new opportunities for interactive and realistic digital learning in nursing education.
Aeri Jang, Hyunju Jeong, Yunhee Kim
doaj +1 more source
With the acceleration of modernization, the traditional architecture of the Qiang ethnic group is facing challenges in terms of protection and inheritance.
Yanyan Lu
doaj +1 more source

