Results 11 to 20 of about 238,671 (263)

User Experience (Ux) sebagai Bagian dari Pemikiran Desain dalam Pendidikan Tinggi Desain Komunikasi Visual

open access: yesHumaniora, 2011
Digital world, internet and mobile have made communication does not move in one way anymore. Visual Communication as a part of Communication recently is going to be more personal, segmented, interactive, user-generated content, accessible and available ...
Mendiola B. Wiryawan
doaj   +3 more sources

Design thinking as an approach for innovation in the advertising design to enhance user experience [PDF]

open access: yesJournal of Architecture, Art & Humanistic Science, 2023
the needs of consumers on the one hand, and the design idea and the recipient on the other. Design thinking is found at every stage of this design journey, from the customer's lines to the completion of the work.
Nagwa yehia eladawy Eladawy   +2 more
doaj   +1 more source

Designing for the Secondary User Experience [PDF]

open access: yes, 2011
Computer systems are first and foremost designed for primary users. The needs of the other types of users, such as secondary users, are often overlooked. These users are not interacting with the system directly but are yet affected by it. This study is based on empirical findings from two usability evaluations in a realistic hospital setting with ...
Alsos, Ole Andreas, Svanæs, Dag
openaire   +1 more source

The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces

open access: yesFrontiers in Computer Science, 2021
Augmented Play Spaces (APS) are (semi-) public environments where playful interaction is facilitated by enriching the existing environment with interactive technology.
Danica Mast   +5 more
doaj   +1 more source

The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games

open access: yesIEEE Access, 2021
This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in the
Amir Zaib Abbasi   +5 more
doaj   +1 more source

The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach

open access: yesFrontiers in Psychology, 2022
Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains ...
Amir Zaib Abbasi   +5 more
doaj   +1 more source

PŁEĆ SPOŁECZNO-KULTUROWA JAKO KATEGORIA RÓŻNICUJĄCA PROCES PROJEKTOWY SPECJALISTÓW USER EXPERIENCE [PDF]

open access: yesStudia Humanistyczne AGH, 2021
Niniejszy artykuł jest próbą osadzenia koncepcji płci społeczno-kulturowej w branży nowych technologii, a dokładniej jednym z ich działów  – user experience (UX).
Katarzyna Cieślak
doaj   +1 more source

How Character-Centric Game Icon Design Affects the Perception of Gameplay

open access: yesApplied Sciences, 2021
Mobile games are developing rapidly as an important part of the national economy. Gameplay is an important attribute, and a game’s icon sometimes determines the user’s initial impression.
Xiaoxiao Cao, Makoto Watanabe, Kenta Ono
doaj   +1 more source

Design Thinking Approach for User Interface Design and User Experience on Campus Academic Information Systems

open access: yesJOIV: International Journal on Informatics Visualization, 2022
—Currently, an academic system with structured data is needed for all lecture institutions, especially universities in Indonesia, Siliwangi University, with its academic system, namely the Campus Academic Information System (SIMAK). Over time, complaints
Irfan Darmawan   +3 more
doaj   +1 more source

Inspædia User Experience Design (UXD)

open access: yesProcedia Manufacturing, 2015
AbstractThe Inspædia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspædia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspædia contents.
Maldonado, Paulo   +5 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy