Results 31 to 40 of about 1,793 (194)
User experience pada Implementasi Virtual Reality sebagai Media Pembelajaran Anak Pengidap Autisme
Anak pengidap autisme memiliki respon yang kurang terhadap stimulus yang datang dari orang lain atau keadaan yang ada disekitarnya sehingga anak sulit untuk menerima informasi dari guru tentang bagaimana untuk melakukan keterampilan perawatan diri ...
Dea Ismy Soraya Isabella +2 more
doaj +1 more source
Analisis User Experience Mahasiswa terhadap Sistem Informasi Akademik Satya Wacana (SIASAT) Menggunakan User Experience Questionnaire (UEQ) [PDF]
Penelitian yang dilakukan bertujuan untuk menganalisis user experience mahasiswa terhadap Sistem Informasi Satya Wacana (SIASAT) menggunakan User Experience Questionnaire (UEQ).
Ratmoko, Eirene Claudia
core
The OVO application, despite having a large user base in Indonesia, has received low ratings compared to other digital wallet apps on the Google Play Store and App Store.
Ali Ibrahim +4 more
doaj +1 more source
Enhancing Statistical Physics Learning: Rhetoric and Emotion in Moodle for Physics Education
The Learning Management System in science education has become crucial in modern educational settings. However, there is a lack of comprehensive resources to guide the implementation of hedonic and pragmatic qualities in UX.
S. Y. Erlangga +4 more
doaj +1 more source
User experience describes the experience a user gets when using a software product. This research aims to measure the user experience when using the Bakamla Messenger application. Measurements were carried out using the User Experience Questionnaire (UEQ) method. The research was carried out by distributing online questionnaires to users of the Bakamla
null Hozairi +3 more
openaire +1 more source
Penerapan Metode Design Thinking untuk Perancangan Prototype Lost and Found
Kehilangan barang merupakan suatu keadaan dimana tidak memiliki atau menyimpan sesuatu yang sebelumnya ada. Permasalahan yang dihadapi saat kehilangan barang yaitu sulit mencari lokasi barang hilang tersebut dan minimnya informasi terkait barang yang ...
Aziiza Yvelliechia Priyono +2 more
doaj +1 more source
Virtual skin: Assessing Player Experience of Attractiveness with the User Experience Questionnaire (UEQ) [PDF]
There are numerous subfields within visual communication, one of which is new media, alongside conventional practices such as advertising, photography, the web, animation, and signage. Blogs, social media, video games, email and the pervasiveness of smartphones have all resulted in the emergence of new media that are inextricably linked to the internet
Noraziah Mohd Razali +2 more
openaire +2 more sources
As digital technologies advance, user experience (UX) has become crucial for software and services success. The User Experience Questionnaire Plus (UEQ+) is a flexible tool used to evaluate UX through questionnaires tailored to specific problems, yet a critical factor often overlooked is Trust.
Hinderks, Andreas +3 more
openaire +2 more sources
Analisis User Experience Pada Website Sistem Informasi Tugas Akhir (SITA) Mahasiswa Menggunakan User Experience Questionnaire (UEQ) [PDF]
Sistem Informasi Tugas AKhir (SITA) merupakan salah satu sistem infomasi yang dimiliki oleh Universitas Kristen Satya Wacana (UKSW) yang diciptakan untuk memenuhi kebutuhan mahasiswa untuk memberikan informasi yang berkaitan dengan tugas akhir ...
Widya Nugroho, Aristya
core
Abstrak. Aplikasi Virtual Reality Gamelan Bonang Barung adalah aplikasi Virtual Reality yang membantu pengguna belajar salah satu jenis gamelan yaitu Bonang Barung.
Thomas Adi Purnomo Sidhi +4 more
core +1 more source

