Results 61 to 70 of about 1,793 (194)
User experience menggambarkan pengalaman yang didapatkan oleh pengguna ketika menggunakan produk perangkat lunak. Fokus kepada kebutuhan dan emosi pengguna ketika menggunakan sebuah produk merupakan salah satu kunci keberhasilan sebuah perangkat lunak.
Silvana Rasio Henim, Rika Perdana Sari
doaj +1 more source
Gamification has shown promising results in pediatric rehabilitation, but there is a lack of research specifically investigating its effects on hip juvenile idiopathic arthritis (JIA) in children. This case study aimed to explore the impact of gamification‐based rehabilitation combined with conventional physiotherapy on lower limb function and walking ...
Satheeskumar Durairaj +2 more
wiley +1 more source
ANALISIS USER EXPERIENCE APLIKASI VIRTUAL REALITY GAMELAN BONANG BARUNG MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ) [PDF]
Gamelan Jawa adalah ansambel musik atau kesatuan instrumen alat musik Jawa yang digunakan untuk mengiringi adat istiadat orang Jawa. Semakin berkembangnya zaman, gamelan mulai tergeser oleh musik modern.
Veron, Juan Sebastian
core
This study evaluates the user experience, acceptability, usability, ergonomics, and human‐device interaction of two mobile FES‐cycling systems for individuals with spinal cord injury. The findings confirm a positive user experience, along with strong acceptance and usability of both devices, emphasizing their potential to enhance Sport‐Therapy and the ...
Roberta Nossa +10 more
wiley +1 more source
ABSTRACT Introduction Psychotic‐like experiences (PLEs) occur transdiagnostically in young people and are linked to an increased risk of severe psychopathology in adulthood. However, the psychosocial factors influencing PLEs severity and their distribution across diagnoses remain under‐researched.
Phuong Mi Nguyen +5 more
wiley +1 more source
ABSTRACT Introduction Video‐based learning has emerged as a powerful tool to overcome the well‐documented limitations of traditional lectures. Hence, the aim of this study was to investigate the impact of the implementation of a video animation on academic performance and student's opinion.
Yago Leira +6 more
wiley +1 more source
This research aims to evaluate the User Experience (UX) of the Undiknas Mobile application, developed to enhance the academic experience of students at Universitas Pendidikan Nasional (Undiknas). The primary focus of this study is to identify the factors that influence user satisfaction and dissatisfaction, as well as determine the areas that need ...
Ni Wayan Eva Agustini +6 more
openaire +1 more source
ABSTRACT Introduction The use of virtual reality (VR) in physiotherapy is expanding across various fields; however, while extensively researched in neurology, its application in musculoskeletal (MSK) disorders remains underexplored. This review aims to evaluate the effectiveness of VR in pain management across different anatomical regions.
M. Zitti +9 more
wiley +1 more source
The holistic user experience (UX) is comprised of both pragmatic and hedonic qualities and encompasses both product-centric and service-type experiences. Currently there is no questionnaire that measures the holistic UX for both types of experiences, and,
Boothe, Chase Shelton
core
Virtual nature and well‐being: Exploring the potential of 360° VR
Abstract This proof‐of‐concept study investigates the potential of immersive 360° VR nature videos to enhance emotional well‐being and nature connectedness, focusing on their use as e‐health interventions within social marketing initiatives. The research examined four key variables: (i) presence, or the extent to which participants felt immersed in the
Wiebke Finkler +7 more
wiley +1 more source

