Results 61 to 70 of about 810 (165)

EVALUATION OF USER EXPERIENCE OF BELANJO APPLICATION USING USER EXPERIENCE QUESTIONNAIRE (UEQ)

open access: yesAntivirus : Jurnal Ilmiah Teknik Informatika
Aplikasi Belanjo merupakan platform e-commerce yang dirancang untuk memudahkan pengguna, khususnya di wilayah Jambi, dalam memenuhi kebutuhan dapur dan produk lainnya. Penelitian ini dilakukan untuk menilai pengalaman pengguna (User Experience/UX) pada aplikasi Belanjo dengan menerapkan pendekatan User Experience Questionnaire (UEQ).
Nurmita Nurmita   +2 more
openaire   +1 more source

The Use of Video‐Based Learning to Elucidate the Biological Mechanisms Linking Oral Health With Specific Systemic Medical Conditions

open access: yesSpecial Care in Dentistry, Volume 45, Issue 3, May/June 2025.
ABSTRACT Introduction Video‐based learning has emerged as a powerful tool to overcome the well‐documented limitations of traditional lectures. Hence, the aim of this study was to investigate the impact of the implementation of a video animation on academic performance and student's opinion.
Yago Leira   +6 more
wiley   +1 more source

Evaluating User Experience and Simulator Sickness in a Driving Simulator Evaluation of a Traffic-Support Mobile Application

open access: yesApplied Sciences
Mobile phone use can distract drivers; however, mobile applications may also improve safety by delivering timely traffic and cooperative intelligent transport system warnings.
Gregor Burger   +2 more
doaj   +1 more source

Effectiveness of Virtual Reality for Pain Management in Musculoskeletal Disorders Across Anatomical Regions: A Systematic Review and Meta‐Analysis

open access: yesMusculoskeletal Care, Volume 23, Issue 1, March 2025.
ABSTRACT Introduction The use of virtual reality (VR) in physiotherapy is expanding across various fields; however, while extensively researched in neurology, its application in musculoskeletal (MSK) disorders remains underexplored. This review aims to evaluate the effectiveness of VR in pain management across different anatomical regions.
M. Zitti   +9 more
wiley   +1 more source

Virtual nature and well‐being: Exploring the potential of 360° VR

open access: yesApplied Psychology: Health and Well-Being, Volume 17, Issue 1, 25 February 2025.
Abstract This proof‐of‐concept study investigates the potential of immersive 360° VR nature videos to enhance emotional well‐being and nature connectedness, focusing on their use as e‐health interventions within social marketing initiatives. The research examined four key variables: (i) presence, or the extent to which participants felt immersed in the
Wiebke Finkler   +7 more
wiley   +1 more source

Telepractice of the Repeatable Battery for the Assessment of Neuropsychological Status (RBANS): Validation and Practical Considerations

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
Telepractice in neuropsychology has become increasingly prevalent in recent years due to its ability to provide accessible and convenient care to patients regardless of their location. However, the validation of many neuropsychological tools for distance assessments remains limited, and there is a particular lack of remotely administered assessment ...
Carla Tortora   +9 more
wiley   +1 more source

Health Information Technology Usability Evaluation Scale (Health-ITUES) and User-Experience Questionnaire (UEQ) for 3D Intraoperative Cognitive Navigation (ICON3DTM) System for Urological Procedures. [PDF]

open access: yesMedicina (Kaunas), 2023
Checcucci E   +11 more
europepmc   +1 more source

Developing an Emoji-based User Experience Questionnaire: UEQ-Emoji

open access: yesProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Ashley Colley   +2 more
openaire   +1 more source

Evaluating User Experience of the Solok Membaca E-Book Application Using the User Experience Questionnaire (UEQ)

open access: yesKhizanah al-Hikmah
Background: Digital transformation has reshaped public library services, shifting access and engagement toward digital reading platforms. However, the sustainability of such initiatives depends not only on functionality but also on the quality of user ...
Dodi Nofri Yoliadi   +2 more
doaj   +1 more source

Leveraging Marker-based Augmented Reality to Enhance Simplified Representation Learning in Mechanical Drawing : A Practical Studies in The Mechanical Engineering Curriculum

open access: yesJurnal Kependidikan
This study aims to develop AR technology of simplified representations based on ISO standards and to quantify the efficiency and contribution of developed AR technology in assisting students in learning mechanical drawing. This research proposed a marker-
Rivai Wardhani
doaj   +1 more source

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