Results 61 to 70 of about 1,793 (194)

Evaluasi User Experience Sistem Informasi Akademik Mahasiswa pada Perguruan Tinggi Menggunakan User Experience Questionnaire

open access: yesJurnal Komputer Terapan, 2020
User experience menggambarkan pengalaman yang didapatkan oleh  pengguna ketika menggunakan produk perangkat lunak. Fokus kepada kebutuhan dan emosi pengguna ketika menggunakan sebuah produk merupakan salah satu kunci keberhasilan sebuah perangkat lunak. 
Silvana Rasio Henim, Rika Perdana Sari
doaj   +1 more source

Effectiveness of Virtual Reality–Based Physiotherapy Interventions on Pain, Range of Motion, and Gait Function in a Juvenile Hip Arthritis Patient: A Case Report

open access: yesCase Reports in Medicine, Volume 2026, Issue 1, 2026.
Gamification has shown promising results in pediatric rehabilitation, but there is a lack of research specifically investigating its effects on hip juvenile idiopathic arthritis (JIA) in children. This case study aimed to explore the impact of gamification‐based rehabilitation combined with conventional physiotherapy on lower limb function and walking ...
Satheeskumar Durairaj   +2 more
wiley   +1 more source

ANALISIS USER EXPERIENCE APLIKASI VIRTUAL REALITY GAMELAN BONANG BARUNG MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ) [PDF]

open access: yes, 2023
Gamelan Jawa adalah ansambel musik atau kesatuan instrumen alat musik Jawa yang digunakan untuk mengiringi adat istiadat orang Jawa. Semakin berkembangnya zaman, gamelan mulai tergeser oleh musik modern.
Veron, Juan Sebastian
core  

Assessment of User Experience, Acceptability, Usability, Human‐Device Interaction, and Ergonomics in Two Mobile FES‐Cycling Systems for Individuals With Spinal Cord Injury

open access: yesArtificial Organs, Volume 49, Issue 12, Page 1856-1868, December 2025.
This study evaluates the user experience, acceptability, usability, ergonomics, and human‐device interaction of two mobile FES‐cycling systems for individuals with spinal cord injury. The findings confirm a positive user experience, along with strong acceptance and usability of both devices, emphasizing their potential to enhance Sport‐Therapy and the ...
Roberta Nossa   +10 more
wiley   +1 more source

Severity of Psychotic‐Like Experiences in Help‐Seeking German Adolescents: An Exploration of Psychosocial Predictors and Psychological Treatment Outcomes

open access: yesEarly Intervention in Psychiatry, Volume 19, Issue 8, August 2025.
ABSTRACT Introduction Psychotic‐like experiences (PLEs) occur transdiagnostically in young people and are linked to an increased risk of severe psychopathology in adulthood. However, the psychosocial factors influencing PLEs severity and their distribution across diagnoses remain under‐researched.
Phuong Mi Nguyen   +5 more
wiley   +1 more source

The Use of Video‐Based Learning to Elucidate the Biological Mechanisms Linking Oral Health With Specific Systemic Medical Conditions

open access: yesSpecial Care in Dentistry, Volume 45, Issue 3, May/June 2025.
ABSTRACT Introduction Video‐based learning has emerged as a powerful tool to overcome the well‐documented limitations of traditional lectures. Hence, the aim of this study was to investigate the impact of the implementation of a video animation on academic performance and student's opinion.
Yago Leira   +6 more
wiley   +1 more source

EVALUATING USER EXPERIENCE OF THE UNDIKNAS MOBILE APPLICATION WITH USER EXPERIENCE QUESTIONNAIRE (UEQ)

open access: yesJIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)
This research aims to evaluate the User Experience (UX) of the Undiknas Mobile application, developed to enhance the academic experience of students at Universitas Pendidikan Nasional (Undiknas). The primary focus of this study is to identify the factors that influence user satisfaction and dissatisfaction, as well as determine the areas that need ...
Ni Wayan Eva Agustini   +6 more
openaire   +1 more source

Effectiveness of Virtual Reality for Pain Management in Musculoskeletal Disorders Across Anatomical Regions: A Systematic Review and Meta‐Analysis

open access: yesMusculoskeletal Care, Volume 23, Issue 1, March 2025.
ABSTRACT Introduction The use of virtual reality (VR) in physiotherapy is expanding across various fields; however, while extensively researched in neurology, its application in musculoskeletal (MSK) disorders remains underexplored. This review aims to evaluate the effectiveness of VR in pain management across different anatomical regions.
M. Zitti   +9 more
wiley   +1 more source

Generalized User Experience Questionnaire (UEQ-G): A Holistic Tool for Measuring Multimodal User Experiences

open access: yes, 2020
The holistic user experience (UX) is comprised of both pragmatic and hedonic qualities and encompasses both product-centric and service-type experiences. Currently there is no questionnaire that measures the holistic UX for both types of experiences, and,
Boothe, Chase Shelton
core  

Virtual nature and well‐being: Exploring the potential of 360° VR

open access: yesApplied Psychology: Health and Well-Being, Volume 17, Issue 1, 25 February 2025.
Abstract This proof‐of‐concept study investigates the potential of immersive 360° VR nature videos to enhance emotional well‐being and nature connectedness, focusing on their use as e‐health interventions within social marketing initiatives. The research examined four key variables: (i) presence, or the extent to which participants felt immersed in the
Wiebke Finkler   +7 more
wiley   +1 more source

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