Results 11 to 20 of about 1,048,583 (295)
Effective Affective User Interface Design in Games [PDF]
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity.
Johnson, Daniel, Wiles, Janet
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DESIGN OF MEDICAL INFORMATION SYSTEMS USER INTERFACE
The publication considers the relevance and purpose of medical information systems, as well as the tasks that should be solved by medical workers with their help. Functional capabilities and main modules of medical information systems were inspected.
Віталій Васильович Лапінський +2 more
doaj +1 more source
How Character-Centric Game Icon Design Affects the Perception of Gameplay
Mobile games are developing rapidly as an important part of the national economy. Gameplay is an important attribute, and a game’s icon sometimes determines the user’s initial impression.
Xiaoxiao Cao, Makoto Watanabe, Kenta Ono
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Reminder Objects in the Connected Home of the Future and Beyond
This paper presents best practices on how to design reminder objects. Reminder objects are digitally augmented everyday objects that break down and communicate complex information via sensory input and output.
Martina Uhlig, Henrik Rieß, Peter Klein
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An Introduction to 3D User Interface Design [PDF]
3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces.
Bowman, D. +3 more
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New technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia.
Peter Klein, Martina Uhlig, Hannes Will
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ISML: an interface specification meta-language [PDF]
In this paper we present an abstract metaphor model situated within a model-based user interface framework. The inclusion of metaphors in graphical user interfaces is a well established, but mostly craft-based strategy to design.
A. Hussey +27 more
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In the past, sensory saltation phenomena (Geldard & Sherrick, Science, 1972) have been used repeatedly to analyze the spatiotemporal integration capacity of somatosensory and other sensory mechanisms by means of their psychophysical characteristic ...
Jörg Trojan +7 more
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UI/UX Design for Metora: A Gamification of Learning Journalism Interviewing Method [PDF]
In learning, effective media is needed to deliver the material. Visual media can be more acceptable and facilitate understanding and strengthen memory. In this modern era, digital-based visual media is more effectively captured by students.
Enggar Pamudyaningrum Friskila +3 more
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Design assistance for user interface designers [PDF]
The paper addresses a research approach in the area of user interface development tools, namely to discover the helpful, structured, and organised ways to integrate the use of guidelines, standards, and styles into the development tools. The aim of this research approach is to assist the user interface designer during the design process with the help ...
openaire +2 more sources

