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User Interface Design

2012
As of this writing, more than 550,000 apps are available for iOS. Talk about fierce competition. Your app will be in the App Store competing for the eyes— and pockets—of the users of hundreds of millions of devices. With so many products out there, users are often at a loss when trying to compare apps.
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Structured User Interface Design as a Lateral Thinking Tool for User Interface Design

2010 Second World Congress on Software Engineering, 2010
In this paper we explore and argue about the possibilities of the Structured User Interface Design SUID methodology as a Lateral Thinking tool for designing user interfaces. The structured and layered fashion of SUID has been reported to have the characteristics of educing and stimulating creativity that is present in Lateral Thinking techniques, which
Leonel Morales Diaz   +1 more
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The design of auditory user interfaces for blind users

Proceedings of the second Nordic conference on Human-computer interaction, 2002
Previous screen readers provide blind WWW-users only with the textual contents of the web pages, but exclude the access to important information coded in the layout of web pages. The approach we introduce here shall overcome the layout barrier of webpages with the help of three-dimensionally auditory objects ("hearcons") which are positioned in an ...
Palle Klante, Hilko Donker, Peter Gorny
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Methodologies in user interface design

IEEE Aerospace and Electronic Systems Magazine, 1995
Software applications that require a high learning curve, a mountain of documentation, and weeks of training should be things of the past. Today's applications need to be simple to learn and to use. The human/computer interface should be intuitive and consistent. Context sensitive help should be available to keep the user on track.
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Designing User Interfaces

2019
Every app needs a user interface. Unlike user interfaces for desktop operating systems like Windows or macOS that can display multiple windows on a screen at a time, iOS apps typically display a single window (called a view) that fills the entire screen at a time.
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Design Justice and User Interface Design

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
In this keynote talk, Dr. Costanza-Chock will explore the theory and practice of design justice, discuss how design affordances, disaffordances, and dysaffordances distribute benefits and burdens unequally according to users? location within the matrix of domination (white supremacy, heteropatriarchy, ableism, capitalism, and settler colonialism), and ...
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Designing time at the user interface

Behaviour & Information Technology, 2000
This paper describes research that seeks to facilitate the capture, representation, and reasoning about, temporal information by usability engineers. The product, a method we call KAT-LITTER, is an extension of Johnson and Johnson's (1991) Knowledge Analysis of Tasks (KAT). An evaluation of KAT-LITTER showed that it influenced the design process in two
Fabre, John, Howard, Steve, Smith, Ross
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User Interface Design with Combinatorial Optimization

Computer, 2017
Optimization methods have revolutionized almost every field of engineering design, so why not user interface design? The author reviews progress and challenges in model-driven UI optimization, in which an optimizer utilizes predictive models of human perception, behavior, and experience to anticipate users' responses to computer-generated designs.
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Intercultural User Interface Design

2014
This chapter starts with an introduction illuminating the theoretical background necessary for taking culture into account in Human Computer Interaction (HCI) design. Definitions of concepts used are provided followed by a historical overview on taking culture into account in HCI design.
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Simplifying User Interface Design

2015
Designing a user interface can be challenging. Not only do you need to design a user interface that’s easy to use, but you also need to design an adaptive user interface that can respond to any changes the user might make to a window’s size. If the user shrinks a window, your user interface must shrink accordingly without cutting any items off.
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