Results 151 to 160 of about 304,254 (307)
Rethinking the Origins of Cross-Language Effects: How Heard Verbs Influence Japanese- and English-Speaking Children's Attention to the Details of Actions. [PDF]
Hagihara H +3 more
europepmc +1 more source
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
Cognitive dynamics of verb-particle constructions: an eye-tracking study on phrasal verbs and verb-preposition combinations. [PDF]
Kissane H +4 more
europepmc +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Prediction, syntax and semantic grounding in the brain and large language models. [PDF]
Kölbl N +8 more
europepmc +1 more source
A gamified resource for learning anatomy terminology aids retention
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney +3 more
wiley +1 more source
Overpassivization Revisited: Disentangling Syntax and Semantics in Causes of Errors. [PDF]
Kang C, Oh E.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Grounding verbs in action: The facilitative effect of potential physical interactions with verbs. [PDF]
Dickinson D, Yates M.
europepmc +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source

