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VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas

ACM Symposium on User Interface Software and Technology
Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user’s physical environment, allowing them to communicate and work within a shared virtual/physical space.
Xin-Cheng Huang   +3 more
semanticscholar   +1 more source

Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video Streaming

IEEE Transactions on Mobile Computing
Mobile 360-degree video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient and variable wireless network bandwidth.
Shibo Wang   +7 more
semanticscholar   +1 more source

SalientVR: saliency-driven mobile 360-degree video streaming with gaze information

ACM/IEEE International Conference on Mobile Computing and Networking, 2022
Mobile 360° video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient wireless network bandwidth. The state-of-the-art solutions are limited by the temporal correlation assumption.
Shibo Wang   +8 more
semanticscholar   +1 more source

RAPT360: Reinforcement Learning-Based Rate Adaptation for 360-Degree Video Streaming With Adaptive Prediction and Tiling

IEEE transactions on circuits and systems for video technology (Print), 2021
Tile-based rate adaption can improve the quality of experience (QoE) for adaptive 360-degree video streaming under constrained network conditions, which, however, is a challenging problem due to the requirements of accurate prediction for users ...
Nuowen Kan   +4 more
semanticscholar   +1 more source

Facilitating cognitive development and addressing stereotypes with a cross-cultural learning activity supported by interactive 360-degree video technology

British Journal of Educational Technology
This study investigates a virtual reality (VR) cross‐cultural interactive learning environment that combines a 360‐degree video camera for content creation, a viewing tool, and a video conference platform for real‐time interaction.
R. Shadiev   +4 more
semanticscholar   +1 more source

Personalized 360-Degree Video Streaming: A Meta-Learning Approach

ACM Multimedia, 2022
Over the past decades, 360-degree videos have attracted wide interest for the immersive experience they bring to viewers. The rising of high-resolution 360-degree videos greatly challenges the traditional video streaming systems in limited network ...
Yi-Yun Lu, Yifei Zhu, Zhi Wang
semanticscholar   +1 more source

JUST360: Optimizing 360-Degree Video Streaming Systems With Joint Utility

IEEE transactions on broadcasting
360-degree videos, as a type of media that offers highly immersive experiences, often result in significant bandwidth waste due to incomplete views by users. This places a heavy demand on streaming systems to support high-bandwidth requirements. Recently,
Zhijun Li   +4 more
semanticscholar   +1 more source

Macrotile: Toward QoE-Aware and Energy-Efficient 360-Degree Video Streaming

IEEE Transactions on Mobile Computing
Tile-based streaming techniques have been widely used to save bandwidth in 360${}^{\circ }$∘ video streaming. However, it is a challenge to determine the right tile size which directly affects the bandwidth usage.
Xianda Chen, Tianxiang Tan, Guohong Cao
semanticscholar   +1 more source

A Two-Stage Deep Reinforcement Learning Framework for MEC-Enabled Adaptive 360-Degree Video Streaming

IEEE Transactions on Mobile Computing
The emerging multi-access edge computing (MEC) technology effectively enhances the wireless streaming performance of 360-degree videos. By connecting a user's head-mounted device (HMD) to a smart MEC platform, the edge server (ES) can efficiently perform
Su-Zhi Bi   +5 more
semanticscholar   +1 more source

Synergistic Temporal-Spatial User-Aware Viewport Prediction for Optimal Adaptive 360-Degree Video Streaming

IEEE transactions on broadcasting
360-degree videos usually require extremely high bandwidth and low latency for wireless transmission, which hinders their popularity. A tile-based viewport adaptive streaming scheme, which involves accurate viewport prediction and optimal bitrate ...
Yumei Wang   +4 more
semanticscholar   +1 more source

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