Results 261 to 270 of about 1,780,147 (275)
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ACM Symposium on User Interface Software and Technology
Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user’s physical environment, allowing them to communicate and work within a shared virtual/physical space.
Xin-Cheng Huang +3 more
semanticscholar +1 more source
Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user’s physical environment, allowing them to communicate and work within a shared virtual/physical space.
Xin-Cheng Huang +3 more
semanticscholar +1 more source
Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video Streaming
IEEE Transactions on Mobile ComputingMobile 360-degree video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient and variable wireless network bandwidth.
Shibo Wang +7 more
semanticscholar +1 more source
SalientVR: saliency-driven mobile 360-degree video streaming with gaze information
ACM/IEEE International Conference on Mobile Computing and Networking, 2022Mobile 360° video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient wireless network bandwidth. The state-of-the-art solutions are limited by the temporal correlation assumption.
Shibo Wang +8 more
semanticscholar +1 more source
IEEE transactions on circuits and systems for video technology (Print), 2021
Tile-based rate adaption can improve the quality of experience (QoE) for adaptive 360-degree video streaming under constrained network conditions, which, however, is a challenging problem due to the requirements of accurate prediction for users ...
Nuowen Kan +4 more
semanticscholar +1 more source
Tile-based rate adaption can improve the quality of experience (QoE) for adaptive 360-degree video streaming under constrained network conditions, which, however, is a challenging problem due to the requirements of accurate prediction for users ...
Nuowen Kan +4 more
semanticscholar +1 more source
British Journal of Educational Technology
This study investigates a virtual reality (VR) cross‐cultural interactive learning environment that combines a 360‐degree video camera for content creation, a viewing tool, and a video conference platform for real‐time interaction.
R. Shadiev +4 more
semanticscholar +1 more source
This study investigates a virtual reality (VR) cross‐cultural interactive learning environment that combines a 360‐degree video camera for content creation, a viewing tool, and a video conference platform for real‐time interaction.
R. Shadiev +4 more
semanticscholar +1 more source
Personalized 360-Degree Video Streaming: A Meta-Learning Approach
ACM Multimedia, 2022Over the past decades, 360-degree videos have attracted wide interest for the immersive experience they bring to viewers. The rising of high-resolution 360-degree videos greatly challenges the traditional video streaming systems in limited network ...
Yi-Yun Lu, Yifei Zhu, Zhi Wang
semanticscholar +1 more source
JUST360: Optimizing 360-Degree Video Streaming Systems With Joint Utility
IEEE transactions on broadcasting360-degree videos, as a type of media that offers highly immersive experiences, often result in significant bandwidth waste due to incomplete views by users. This places a heavy demand on streaming systems to support high-bandwidth requirements. Recently,
Zhijun Li +4 more
semanticscholar +1 more source
Macrotile: Toward QoE-Aware and Energy-Efficient 360-Degree Video Streaming
IEEE Transactions on Mobile ComputingTile-based streaming techniques have been widely used to save bandwidth in 360${}^{\circ }$∘ video streaming. However, it is a challenge to determine the right tile size which directly affects the bandwidth usage.
Xianda Chen, Tianxiang Tan, Guohong Cao
semanticscholar +1 more source
IEEE Transactions on Mobile Computing
The emerging multi-access edge computing (MEC) technology effectively enhances the wireless streaming performance of 360-degree videos. By connecting a user's head-mounted device (HMD) to a smart MEC platform, the edge server (ES) can efficiently perform
Su-Zhi Bi +5 more
semanticscholar +1 more source
The emerging multi-access edge computing (MEC) technology effectively enhances the wireless streaming performance of 360-degree videos. By connecting a user's head-mounted device (HMD) to a smart MEC platform, the edge server (ES) can efficiently perform
Su-Zhi Bi +5 more
semanticscholar +1 more source
IEEE transactions on broadcasting
360-degree videos usually require extremely high bandwidth and low latency for wireless transmission, which hinders their popularity. A tile-based viewport adaptive streaming scheme, which involves accurate viewport prediction and optimal bitrate ...
Yumei Wang +4 more
semanticscholar +1 more source
360-degree videos usually require extremely high bandwidth and low latency for wireless transmission, which hinders their popularity. A tile-based viewport adaptive streaming scheme, which involves accurate viewport prediction and optimal bitrate ...
Yumei Wang +4 more
semanticscholar +1 more source

