Results 211 to 220 of about 7,665 (251)

Digital patient education and its role in overcoming dental anxiety and barriers to endodontic care. [PDF]

open access: yesSaudi Dent J
Sofian-Pauliuc I   +3 more
europepmc   +1 more source

Pilot Implementation of a National, Web-Based Abortion Curriculum for Obstetrics-Gynecology Residents. [PDF]

open access: yesO G Open
Mengesha B   +7 more
europepmc   +1 more source

HR-ACT (Human-Robot Action) Database: Communicative and noncommunicative action videos featuring a human and a humanoid robot. [PDF]

open access: yesBehav Res Methods
Pekçetin TN   +7 more
europepmc   +1 more source

YouTube Viewing and Content Quality in Toddlers. [PDF]

open access: yesInfancy
Woods M   +10 more
europepmc   +1 more source

Keyframe Animation from Video

2006 International Conference on Image Processing, 2006
This paper proposes a method for analyzing and synthesizing video sequences, specifically suited for image sequences of natural phenomena. We combine a low-dimensional representation of arbitrary image sequences and an image morphing technique to create realistic in-between images.
Timo Stich, Marcus A. Magnor
openaire   +1 more source

Selectively de-animating video

ACM Transactions on Graphics, 2012
We present a semi-automated technique for selectivelydeanimatingvideo to remove the large-scale motions of one or more objects so that other motions are easier to see. The user draws strokes to indicate the regions of the video that should be immobilized, and our algorithm warps the video to remove the large-scale motion of these regions while leaving ...
Jiamin Bai   +3 more
openaire   +1 more source

Fast Facial Animation from Video

ACM SIGGRAPH 2021 Talks, 2021
Real time facial animation for virtual 3D characters has important applications such as AR/VR, interactive 3D entertainment, pre-visualization and video conferencing. Yet despite important research breakthroughs in facial tracking and performance capture, there are very few commercial examples of real-time facial animation applications in the consumer ...
Iñaki Navarro   +7 more
openaire   +1 more source

Video‐based Approach to Human Animation

Computer Graphics Forum, 2000
A method based on computer vision technologies is presented to determine the 3‐D spatial locations of joints or feature points of a human body from human motion video. The proposed method first applies the geometric projection theory to obtain a set of feasible postures in some key frames according to predefined 2D video features and 3D‐model features ...
Zhiquiang Lao, Ling Li
openaire   +1 more source

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