Results 251 to 260 of about 2,303,739 (292)
Some of the next articles are maybe not open access.
Video Game Monetization Mechanisms in Triple A (AAA) Video Games
2021The process of video game monetization has existed ever since video games became a consumer product. It underwent multiple stages throughout the years until it reached a mature state in the economy of today. Monetization in video games is a highly relevant and controversial subject as it has caused a negative outcry in consumers.
Martin Ivanov +2 more
openaire +2 more sources
SPIE Proceedings, 2013
The publishers of video games suffer from illegal piracy and information leakage caused by end-consumers, "release groups" or insiders shortly after or even before the official release of a new video game. Mechanisms to prevent or at least postpone this illegal redistribution are DRM or copy protection mechanisms.
Waldemar Berchtold +7 more
openaire +1 more source
The publishers of video games suffer from illegal piracy and information leakage caused by end-consumers, "release groups" or insiders shortly after or even before the official release of a new video game. Mechanisms to prevent or at least postpone this illegal redistribution are DRM or copy protection mechanisms.
Waldemar Berchtold +7 more
openaire +1 more source
BMJ, 2014
Computer games are being designed as healthcare tools because of their power to engage, motivate, and inspire.
openaire +2 more sources
Computer games are being designed as healthcare tools because of their power to engage, motivate, and inspire.
openaire +2 more sources
Video game addiction, ADHD symptomatology, and video game reinforcement
The American Journal of Drug and Alcohol Abuse, 2018Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews +2 more
openaire +2 more sources
SSRN Electronic Journal, 2011
I. INTRODUCTION Regulating the content and marketing of video games so as to curb crime and violence has received growing interest among policymakers. Substantial evidence from psychological studies indicates a potential link between violent video game play and tendencies toward violent and possibly criminal activities.
openaire +1 more source
I. INTRODUCTION Regulating the content and marketing of video games so as to curb crime and violence has received growing interest among policymakers. Substantial evidence from psychological studies indicates a potential link between violent video game play and tendencies toward violent and possibly criminal activities.
openaire +1 more source
Games and Culture, 2008
In this article, the author discusses one way in which modern video games can illuminate the nature of human thinking and problem solving as situated and embodied. The author first discusses why, over the last several years, many people have become interested in video games as a site to study human thinking, problem solving, and learning.
openaire +1 more source
In this article, the author discusses one way in which modern video games can illuminate the nature of human thinking and problem solving as situated and embodied. The author first discusses why, over the last several years, many people have become interested in video games as a site to study human thinking, problem solving, and learning.
openaire +1 more source
Video Game Consoles and Video Games: Everyone’s a Hero
2015In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money ...
openaire +1 more source

