Results 91 to 100 of about 601,039 (340)
Despite the abundance and vast energy potential of water, its efficient utilization is hindered by single‐mode energy conversion. Herein, heterophilic CNT yarns that allow for simultaneous energy harvesting by means of dual‐scale hydration—electrical energy harvesting through proton gradients and mechanical torsional harvesting through microchannel ...
Jae Myeong Lee+10 more
wiley +1 more source
Do teachers believe that video games can improve learning?
Although video games are increasing their presence in teens/children's private entertainment and there is ample evidence to support their educational possibilities, they are seldom introduced in classrooms.
Juan-Ignacio Pozo+2 more
doaj
Stiffening Liquid Crystal Elastomers with Liquid Crystal Inclusions
Incorporation of low molecular weight liquid crystals (LC) into liquid crystal elastomers (LCE) leads to a significant increase in their stiffness and output work density. Such remarkable stiffening is attributed to nanoscale phase‐separation and the formation of induced‐smectic domains in polydomain and monodomain LC‐LCEs, respectively.
Sahad Vasanji+7 more
wiley +1 more source
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults [PDF]
Motion-based video games can have a variety of benefits for the players and are increasingly applied in physical therapy, rehabilitation and prevention for older adults. However, little is known about how this audience experiences playing such games, how
Birren J. E.+5 more
core +2 more sources
Functional Porous Graphene Membranes: From Superhydrophobic to Slippery
This work highlights a versatile approach for modifying porous graphene surfaces with an aim to control its wettability for challenging membrane applications. Utilizing an efficient silanization process, aided by the defects present on the graphene, the possibility to fabricate graphene‐siloxane hybrid layer that can be either superhydrophobic or ...
Abhijna Das+7 more
wiley +1 more source
Writing In and Around Video Games [PDF]
This undergraduate course uses video games as a lens through which to explore the infinitely broader topic of digital rhetoric. Students encounter games in several different ways: as texts to analyze, raw material for video compositions, systems to ...
Sierra, Wendi
core +1 more source
Et si les jeux vidéo servaient à comprendre la géographie ?
After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as ...
Hovig Ter Minassian, Samuel Rufat
doaj +1 more source
This research describes the invention of a new method to color the surface of stainless steel with brown to blue hues at micron resolution using a low‐power laser. This method is safer and lower cost than previous methods. The study determines that the main coloring compound is chromium oxide.
Zechariah J. Pfaffenberger+4 more
wiley +1 more source
Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games [PDF]
Background: One of the main challenges in the field of mental health today is the stigma towards individuals who have psychological disorders. Aims: This study aims to analyse the usefulness of applying a serious game developed for the purpose of raising
Aguilar Parra, José Manuel+6 more
core +1 more source
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed.
Mark Guttenbrunner+2 more
doaj +3 more sources