Results 91 to 100 of about 619,314 (359)

Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres [PDF]

open access: yes, 2013
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a).
Latham, Andrew J.   +2 more
core   +2 more sources

Dielectric Barrier Discharge Electrothermal Heating and Additive Manufacturing of Thermoset Parts

open access: yesAdvanced Materials Technologies, EarlyView.
3D printing of thermosets is difficult due to the low yield stress of most uncured resins. However, by locally heating resin using a non‐equilibrium plasma, layers can be partially cured and printing enabled. Plasma application to a liquid epoxy/carbon nanotube composite is observed to cause rapid surface heating and oxidation of the cured layers ...
Ethan M. Harkin   +3 more
wiley   +1 more source

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Lightweight and High‐Performance Ankle Braces Enabled by 3D Printed Metamaterial Liquid Crystal Polymer

open access: yesAdvanced Materials Technologies, EarlyView.
A flexible, lightweight ankle brace made from 3D‐printed liquid crystal polymer metamaterials offers targeted support without restricting movement. Programmable stiffness provides protection during risky motions. Biomechanical tests suggest performance comparable to commercial braces with reduced bulk, highlighting potential for broader orthotic ...
Cassi J. Henderson   +5 more
wiley   +1 more source

Insolvency Insurance for Private Plans [PDF]

open access: yes, 1979
This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games.
Berg, Kaisa, Kedfors, Fredrik
core   +3 more sources

Size Effect on Photothermal Heating Ability of Gold Bipyramids

open access: yesAdvanced Optical Materials, EarlyView.
Gold bipyramids with identical spectral characteristics exhibits opposite volume‐dependent photo‐thermal heating at single‐particle versus collective scales. The thermal energy can be used to generate mechanical work by powering Stirling engine. Abstract Gold nanoparticles (AuNPs) exhibit photothermal properties that are fundamental to biomedical and ...
Aadesh Mohan Naik   +7 more
wiley   +1 more source

Playing Around With Morality: Introducing the Special Issue on “Morality Play” [PDF]

open access: yes, 2019
This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in ...
Formosa, Paul   +2 more
core  

The DEC2‐SCN2A Axis is Essential for the Anticonvulsant Effects of Cannabidiol by Modulating Neuronal Plasticity

open access: yesAdvanced Science, EarlyView.
This study identifies DEC2 as a critical transcriptional repressor of Scn2a that directly binds E‐box motifs in its promoter to regulate neuronal plasticity and epileptogenesis. Functional manipulation of DEC2 alters seizure susceptibility in vivo. Cannabidiol enhances this repression, unveiling a novel DEC2‐SCN2A axis underlying its anticonvulsant ...
Huifang Song   +24 more
wiley   +1 more source

The Legal Nature of Video Games – Adapting Copyright Law to Multimedia

open access: yesPress Start, 2015
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings up the question on how to define their legal nature. While there are several original underlying works in video games such as computer programs, artistic ...
Julian Simon Stein
doaj  

AI Researchers, Video Games Are Your Friends!

open access: yes, 2016
If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible.
A Newell   +28 more
core   +1 more source

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