Results 281 to 290 of about 601,039 (340)
To Tell or Not to Tell? On the Under Communicating of Sustainability in Digital Environments
ABSTRACT The paper investigates sustainability communication using digital tools—such as social media, websites, emails, and newsletters—and delves into the drivers that determine the undercommunication of sustainability (i.e., the green blushing phenomenon) in digital environments.
Simone Guercini+3 more
wiley +1 more source
ABSTRACT Integrating environmental sustainability (ES) into organizational strategies and operations remains a persistent challenge, particularly in fields where environmental concerns are not yet embedded within dominant institutional norms and standards of behavior. In such contexts, ES risks being overshadowed by economic and operational priorities,
Niccolò Maria Todaro+3 more
wiley +1 more source
Dendritic growth in batteries presents challenges to both performance and safety. In this study, we have successfully developed a two‐dimensional artificial neural network model that accurately identifies consistent growth modes observed in experimental data.
Zirui Zhao+7 more
wiley +1 more source
Active Video Games Using Virtual Reality Influence Cognitive Performance in Sedentary Female University Students: A Randomized Clinical Trial. [PDF]
Alghadier M+3 more
europepmc +1 more source
Community and Consumer Dynamics in NFTs: Understanding Digital Asset Value Through Social Engagement
ABSTRACT While non‐fungible tokens (NFTs) have emerged as a significant blockchain application, research has largely focused on market dynamics rather than consumer behavior. Through in‐depth interviews with 21 NFT consumers and a netnographic analysis of Discord interactions (109,517 words), this study develops a comprehensive framework explaining the
Kristina Brahmstaedt
wiley +1 more source
Cognitive and gray matter volume predictors of learning across two types of casual video games in older Adults: Action vs Strategy. [PDF]
Smith ET+4 more
europepmc +1 more source
ABSTRACT This study focuses on product placement and examines its effectiveness in 360° video, considering its role as a digital asset. It is the first to research the influences of perceived control and presence in 360° video on consumers' cognitive, affective, and conative responses under two different immersion conditions (a 2D computer monitor vs ...
Jani Pavlič+2 more
wiley +1 more source
Editorial: New trends in esports and gaming: analyzing the impact of esports and video games on body composition, psychological state and health of gamers/players. [PDF]
Mateo-Orcajada A+4 more
europepmc +1 more source