Results 281 to 290 of about 619,314 (359)

Pharmacogenetic Implementation Studies—Lessons Learned From the PREPARE Study

open access: yesClinical Pharmacology &Therapeutics, EarlyView.
The Ubiquitous Pharmacogenomics consortium (www.upgx.eu) has recently completed and published the Preemptive Pharmacogenomic Testing for Preventing Adverse Drug Reactions (PREPARE) study on the implementation of panel‐based pharmacogenetic testing. PREPARE has provided interesting lessons for the design, execution, and interpretation of future clinical
Henk‐Jan Guchelaar   +37 more
wiley   +1 more source

Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games. [PDF]

open access: yesBMC Pediatr
Nagata JM   +10 more
europepmc   +1 more source

Virtual Worlds, Video Games and the COVID-19 Pandemic

open access: yes, 2023
Somoza Medina X, Somoza Medina M.
europepmc   +1 more source

Using AI in My Disputes? Clients' Perception and Acceptance of Using AI in Mediation

open access: yesConflict Resolution Quarterly, EarlyView.
ABSTRACT This study explores how potential mediation clients perceive and accept mediators using AI in their disputes through the Unified Theory of Acceptance and Use of Technology (UTAUT). Based on 12 semi‐structured interviews, this research identifies three critical factors influencing participants' acceptance: (1) the specific tasks and processes ...
Yeju Choi
wiley   +1 more source

How We Think About People: Beliefs About Human Nature in the Explanation of Conflict Behavior

open access: yesConflict Resolution Quarterly, EarlyView.
ABSTRACT For decades, researchers have dealt with how human nature influences behavior in conflicts. Today, it is recognized that subjective beliefs about human nature play a significant role in conflict situations. This was also acknowledged in studies using the theory of planned behavior to explain conflict behavior as the potential for integrating ...
Adrian Landwehr   +3 more
wiley   +1 more source

Curriculum guidelines for the development of student agency in secondary education: A systematic review

open access: yesThe Curriculum Journal, EarlyView.
Abstract To prepare students for lifelong learning, and their role in society, student agency has been foregrounded as an important aim of secondary education. In general, student agency is seen as the will and skill to intentionally transform one's functioning or circumstances.
A. J. M. Schoots‐Snijder   +2 more
wiley   +1 more source

Playing three-dimensional video games boosts stereo vision. [PDF]

open access: yesCurr Biol
Li RW   +5 more
europepmc   +1 more source

Climate justice and curriculum justice: Young people's accounts of schools' uneven responses to their climate justice activism

open access: yesThe Curriculum Journal, EarlyView.
Abstract The uneven ways in which climate change is taught (or not) within schools, and the uneven opportunities for students to experience justice‐oriented climate education, are curricular injustices. Recent systematic reviews of Climate Change Education literature note a depoliticising tendency in climate change education, with official curriculum ...
Eve Mayes   +5 more
wiley   +1 more source

The effects of interactive video games combined with LEGO game therapy on social anxiety in rural left-behind children. [PDF]

open access: yesFront Psychol
Peng D   +10 more
europepmc   +1 more source

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