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Video gaming accessibility

2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Video games are becoming less and less usable by people with disabilities every day. These disabilities include cognitive, visual, and mobility. The purpose of this paper is to discuss the necessity of making video games accessible. This will be done through looking at benefits, current work for all disabilities, and how it's looked at by the law.
openaire   +1 more source

Video Game Monetization Mechanisms in Triple A (AAA) Video Games

2021
The process of video game monetization has existed ever since video games became a consumer product. It underwent multiple stages throughout the years until it reached a mature state in the economy of today. Monetization in video games is a highly relevant and controversial subject as it has caused a negative outcry in consumers.
Martin Ivanov   +2 more
openaire   +2 more sources

Video game watermarking

SPIE Proceedings, 2013
The publishers of video games suffer from illegal piracy and information leakage caused by end-consumers, "release groups" or insiders shortly after or even before the official release of a new video game. Mechanisms to prevent or at least postpone this illegal redistribution are DRM or copy protection mechanisms.
Waldemar Berchtold   +7 more
openaire   +1 more source

Video games on prescription

BMJ, 2014
Computer games are being designed as healthcare tools because of their power to engage, motivate, and inspire.
openaire   +2 more sources

Video game addiction, ADHD symptomatology, and video game reinforcement

The American Journal of Drug and Alcohol Abuse, 2018
Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews   +2 more
openaire   +2 more sources

Video Games and Crime

SSRN Electronic Journal, 2011
I. INTRODUCTION Regulating the content and marketing of video games so as to curb crime and violence has received growing interest among policymakers. Substantial evidence from psychological studies indicates a potential link between violent video game play and tendencies toward violent and possibly criminal activities.
openaire   +1 more source

Video Games and Embodiment

Games and Culture, 2008
In this article, the author discusses one way in which modern video games can illuminate the nature of human thinking and problem solving as situated and embodied. The author first discusses why, over the last several years, many people have become interested in video games as a site to study human thinking, problem solving, and learning.
openaire   +1 more source

Video Game Controversies

Pediatric Annals, 1995
J B, Funk, D D, Buchman
openaire   +2 more sources

An Introduction to Online Video Game QoS and QoE Influencing Factors

IEEE Communications Surveys and Tutorials, 2022
Frank Loh   +2 more
exaly  

Video Game Consoles and Video Games: Everyone’s a Hero

2015
In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money ...
openaire   +1 more source

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