Results 251 to 260 of about 648,229 (287)
Some of the next articles are maybe not open access.

Video Games

Adolescent medicine (Philadelphia, Pa.)
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
  +6 more sources

Video Games

2016
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Christopher J. Ferguson, Sven Smith
  +4 more sources

Video games

2020
Sezen, Digdem, Sezen, Tonguc
  +4 more sources

Video Game Controversies

Pediatric Annals, 1995
J B, Funk, D D, Buchman
openaire   +2 more sources

An Introduction to Online Video Game QoS and QoE Influencing Factors

IEEE Communications Surveys and Tutorials, 2022
Florian Metzger   +2 more
exaly  

Video Games

American Journal of Preventive Medicine, 2009
openaire   +2 more sources

Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses

Computers in Human Behavior, 2022
Luis Javier Cabeza-Ramírez   +1 more
exaly  

Video Games

2014
Rob Latham, Pawel Frelik
  +4 more sources

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