Results 231 to 240 of about 1,674,682 (261)
Some of the next articles are maybe not open access.
Towards a unified theory of toxic behavior in video games
Internet Research, 2020PurposeToxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players.
Bastian Kordyaka +2 more
semanticscholar +1 more source
A Comprehensive Review of Multiagent Reinforcement Learning in Video Games
IEEE Transactions on GamesRecent advancements in multiagent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements, such as AlphaStar in StarCraft II and OpenAI Five in ...
Zhengyang Li +3 more
semanticscholar +1 more source
Large Language Models and Video Games: A Preliminary Scoping Review
International Conference on Conversational User InterfacesLarge language models (LLMs) hold interesting potential for the design, development, and research of video games. Building on the decades of prior research on generative AI in games, many researchers have sped to investigate the power and potential of ...
Penny Sweetser
semanticscholar +1 more source
Comput. Educ., 2020
Self-directed learning is becoming increasingly important in the twenty-first century due to the rapid changes caused by technological advancement and automation, which necessitate a shift in the learning models adopted by students from a more teacher ...
W. Toh, D. Kirschner
semanticscholar +1 more source
Self-directed learning is becoming increasingly important in the twenty-first century due to the rapid changes caused by technological advancement and automation, which necessitate a shift in the learning models adopted by students from a more teacher ...
W. Toh, D. Kirschner
semanticscholar +1 more source
Designing for Disability: Evaluating the State of Accessibility Design in Video Games
Games Cult., 2020This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible ...
Mark Brown, S. Anderson
semanticscholar +1 more source
Video Games and Aesthetic Contemplation
Games Cult., 2020Video games present incredibly rich visual environments that can be studied from a variety of perspectives including those germane to the visual arts. The medium has evolved to such a degree that evaluation should not rest on whether an individual game ...
P. Atkinson, Farzad Parsayi
semanticscholar +1 more source
GameFactorly: Creating New Games with Generative Interactive Videos
IEEE International Conference on Computer VisionGenerative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for actioncontrolled scene-generalizable game video generation.
Jiwen Yu +5 more
semanticscholar +1 more source
What video games have to teach us about learning and literacy
Conference on Computability in Europe, 2007J. Gee
semanticscholar +1 more source
Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review
Journal of Autism and Developmental Disorders, 2021L. Jiménez-Muñoz +6 more
semanticscholar +1 more source
The Motivational Pull of Video Games: A Self-Determination Theory Approach
, 2006Richard M. Ryan +2 more
semanticscholar +1 more source

