Effect of Motion-Controlled Video Games-Based Virtual Reality Exercise on Patients with Post-COVID-19 Condition: A Randomized Controlled Trial. [PDF]
Polat M, Oba P, Karadağ A.
europepmc +1 more source
Experimental and Numerical Investigation of Cedar Façade Flame Spread With Respect to Sidewall
ABSTRACT In response to growing energy conservation and carbon neutrality efforts, façade systems incorporating wooden materials have attracted increasing attention, which in turn raises concerns about their combustibility. This study presents a combined experimental and numerical investigation of flame spread along cedar façades.
Xukun Sun +6 more
wiley +1 more source
Cost-effectiveness analysis of the MYO Armband<sup>®</sup> device in combination with specifically designed video games for upper limb rehabilitation in people with multiple sclerosis. [PDF]
Marcos-Antón S +5 more
europepmc +1 more source
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
Bullying and Cyberbullying Are Associated with Inappropriate Use of the Internet, Cell Phones, and Video Games in Children and Adolescents. [PDF]
Moral-García JE +3 more
europepmc +1 more source
Reflective Pathways: Integrating Empathy Into the STEM Student Experiences
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal +3 more
wiley +1 more source
Study protocol for a randomized controlled clinical trial of a multifaceted cognitive training program using video games in childhood cancer survivors. [PDF]
González-Pérez C +8 more
europepmc +1 more source
ChatGPT in Educational Research: A Case Study of Graduate Students' Use and Ethical Perceptions
ABSTRACT The rise of generative AI, particularly ChatGPT, has transformed academic research, raising both opportunities and ethical concerns. This study examines how graduate students in the education field utilize ChatGPT and their ethical perceptions regarding its use.
Eunseon Lim, Hyunwoong Lee, Yeoran Choi
wiley +1 more source
Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial. [PDF]
Asensio-Jurado L +4 more
europepmc +1 more source
Forecasting Count Data With Varying Dispersion: A Latent‐Variable Approach
ABSTRACT Count data, such as product sales and disease case counts, are common in business forecasting and many areas of science. Although the Poisson distribution is the best known model for such data, its use is severely limited by its assumption that the dispersion is a fixed function of the mean, which rarely holds in real‐world scenarios.
Easton Huch +3 more
wiley +1 more source

