Correction: 'Glaucoma rehabilitation with action video games and exercise: study protocol of an active-controlled trial (GRADE)'. [PDF]
europepmc +1 more source
Glaucoma rehabilitation with action video games and exercise: study protocol of an active-controlled trial (GRADE). [PDF]
Yihong P +6 more
europepmc +1 more source
ABSTRACT This research investigates how sustainability‐oriented initiatives aimed at innovating a firm's business model can lead to different economic, social and environmental performance configurations, with the objective of identifying the determinants that explain these differences. We carried out a multiple case study, selecting firms based on the
Paolo Di Toma +3 more
wiley +1 more source
How do the effects of toxicity in competitive online video games vary by source and match outcome? [PDF]
Morrier J, Mahmassani A, Alvarez RM.
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Abstract This study explored how lecturers in a post‐92 UK university conceptualise and enact decolonial curriculum principles within their teaching and programme design. Drawing on semi‐structured interviews with academic staff across multiple disciplines, the research adopts a qualitative, phenomenologically informed approach to examine the interplay
Reece Sohdi
wiley +1 more source
A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. [PDF]
Cross L, Atherton G, Stiff C.
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A Meta‐Analysis and Systematic Review of Single‐Session Interventions for Eating Disorders
ABSTRACT Background There is a critical gap between the need for eating disorder (ED) treatment and provider availability. Single‐Session Interventions (SSIs) are structured programs intentionally designed for a single client encounter and show promise for filling ED‐treatment and prevention gaps by enhancing accessibility of evidence‐based ...
Sonakshi Negi +3 more
wiley +1 more source
Video Games and Gamification for Assessing Mild Cognitive Impairment: Scoping Review.
Chen Y +3 more
europepmc +1 more source
"It's a good distraction from the mayhem of reality": a reflexive thematic analysis on the role of video games to support coping during a crisis. [PDF]
Farmer G, Higson-Sweeney N, Fullwood C.
europepmc +1 more source

